Actions

Actions encompass all the routine tasks you engage in on a daily basis. These tasks are limited to a set of seven fundamental actions. However, activities that don’t require a predetermined outcome to occur are left to your discretion as a participant. For instance, actions such as opening your backpack, going to sleep, cracking a joke, and more fall under this category.

Feel free to utilize any of the seven actions provided below as your wish. For specific information and scenarios related to each action, please refer to the corresponding links.

Movement

There are four distinct speeds of movement: Walking, Running, Riding, and Flying. You have the freedom to choose any of these modes according to your preference. However, keep in mind that when it comes to combat, the regulations become more stringent. >>>

Aiming

Aiming involves key factors: speed, distance, and your size. Targeting specific areas might be restricted by your size, but using projectiles can help overcome this. While standard aiming achieves overall hits, precision requires focused aiming.

Focus aiming means aiming at body parts. Restrictions depend on target distance and opponent size. Alternatively, you can opt for targeting the torso if precision isn’t a priority. >>>

While aiming is a possibility throughout the game, it assumes a more rigid pattern as you enter into combat situations. >>>

Special Maneuvers

Your proficiency determines your ability to execute specialized maneuvers effectively even in challenging situations. These actions could encompass evading an incoming attack, maneuvering beneath a bridge, or employing a shield to block. Practice and refinement of your skills directly correlate with enhancing your performance over time. >>>

Nourishment and weather

Your proficiency determines your ability to execute specialized maneuvers effectively even in challenging situations. These actions could encompass evading an incoming attack, maneuvering beneath a bridge, or employing a shield to block. Practice and refinement of your skills directly correlate with enhancing your performance over time. >>>

HP Damage & Healing

All entities, whether animate or inanimate, are susceptible to damage and possess hit points. In the case of living beings, these hit points are allocated to different body parts. The concept of healing pertains exclusively to living entities, as opposed to mending which applies to non-living objects >>>

Spells

Spells can be cast using many techniques: recalling from memory, utilizing scrolls, or imbuing them into amulets. The expenditure of mana and the potency of the spell correlate with its complexity and strength, determining the extent of damage it inflicts. The incorporation of specific elemental ingredients into the spell also influences the cost, leading to variations in the expense for each individual spell. >>>

Crafting

Crafting finds application in both spells and conventional objects. Spells can be crafted into memory, scrolls, or amulets. Amulets necessitate arcanite for mana storage. Regular objects require appropriate materials and tools for crafting. The creation of spells must occur within a timeframe known as “tempe time,” demanding focus and an undisturbed environment. >>>