Chose your Guild

The guild is one of four magic schools that influences your progress in various magical elements and impacts certain skill traits. For a more detailed explanation of the physical traits, refer to the Magic Traits section.

War priests

Stone templar

Stone TemplarStone (Short Range)
Beneath the towering walls of an ancient fortress, the Stone Templar charged forward, shield raised high. Enemies’ arrows shattered against his Earthen Armor, the stone reinforcing his body against all harm. With a mighty Tremor Punch, he struck the ground, sending cracks through the earth that knocked his foes to their knees. He smiled, knowing his allies would be safe behind him.

MANA: 100 RANGE: 25ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

70%

METAL

90%

ICE

95%

HEALING

100%

ANIMAL

100%

PLANT

100%

WATER

100%

AIR

100%

POISON

100%

ACID

100%

FIRE

100%

ELECTRICITY

100%

PORTAL

100%

TELEKINESIS

110%

MENTAL

120%

LIGHT

130%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

10%

METAL

20%

ICE

20%

HEALING

20%

ANIMAL

40%

PLANT

40%

WATER

40%

AIR

40%

POISON

50%

ACID

50%

FIRE

50%

ELECTRICITY

50%

PORTAL

60%

TELEKINESIS

60%

MENTAL

60%

LIGHT

60%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

+2

ATHELETICS

0

ACROBATICS

0

AQUATICS

0

DIPLOMACY

0

SOCIETY

+2

REFLEX

0

BLOCK

+3

ARCANA

0

Stone templars of Bellaria

Priestess Seraphina
War Priest
in Silverdale

Seraphina known for her imposing silver-plated armor and unwavering resolve, is a symbol of courage within Silverdale. She has dedicated her life to patrolling the mystical glade and ensuring the safety of its inhabitants from supernatural threats and the encroaching darkness of the forest. Her home, a cozy stone cottage nestled among ancient trees, exudes an air of serenity that belies her fierce dedication to her duties.

Silverdale

Thorne Clad
in Ironhold Bastion

Clad in his formidable iron armor and wielding a massive shield, is a living legend within Ironhaven. He has spent a lifetime exploring the treacherous mountain passes and defending the pass from marauding creatures and bandits. His home, a stone keep perched high on a rocky plateau, offers a commanding view of the surrounding peaks, a constant reminder of the challenges he has faced.

Ironhold Bastion

Magnus Stone
in Obsidian Stronghold

Magnus, known for his formidable stone-carved armor and mastery of stone magic, is a figure of respect and awe within Obsidian Stronghold. He has dedicated his life to patrolling the barren wastes and defending the town from dangerous creatures and rival factions seeking to exploit its resources. His home, a stone citadel rising like a monolith from the desert sands, embodies the very essence of his mastery over earth’s elements.

Obsidian Stronghold

To the top

Storm bringer

Storm BringerMetal (Short Range)
In the heart of the battlefield, the Storm Bringer charged forward, her armor gleaming like polished steel. Each swing of her metal-forged hammer sent shockwaves through her enemies, the weight and strength of the metal amplifying her power. Spinning his weapon to create a fierce metallic whirlwind that pushed back all who dared approach. Her mastery over metal made her an unbreakable force, deflecting blows and striking with an intensity that only true steel could bear.

MANA: 100 RANGE: 25ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

70%

ICE

90%

HEALING

95%

ANIMAL

100%

PLANT

100%

WATER

100%

AIR

100%

POISON

100%

ACID

100%

FIRE

100%

ELECTRICITY

100%

PORTAL

130%

TELEKINESIS

100%

MENTAL

110%

LIGHT

120%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

20%

METAL

10%

ICE

20%

HEALING

20%

ANIMAL

40%

PLANT

40%

WATER

40%

AIR

40%

POISON

50%

ACID

50%

FIRE

50%

ELECTRICITY

50%

PORTAL

60%

TELEKINESIS

60%

MENTAL

60%

LIGHT

60%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

+1

ATHELETICS

+1

ACROBATICS

0

AQUATICS

0

DIPLOMACY

+1

SOCIETY

+1

REFLEX

0

BLOCK

+3

ARCANA

0

Storm bringer of Bellaria

Captain Alectra Ironwrath from Stormspire Fortress

Captain Alectra Ironwrath is a commanding presence on the battlefield, wielding dual shields crafted from enchanted iron that channel lightning. Known for her daring tactics and relentless tenacity, Alectra charges into enemy lines with her shields crackling with energy. Her affinity for thunderous strikes stuns foes and rallies allies alike. Alectra’s shields can magnetically pull in enemy weapons, disarming foes and leaving them vulnerable, making her an imposing defender and a fierce attacker.

Stormspire Fortress

Brother Caelum Thundershield of Ironpeak Citadel

Brother Caelum Thundershield is renowned for his stalwart defense and protective aura. His shield, forged from meteorite metal, emits a magnetic field that deflects arrows and slows advancing enemies. A disciplined protector, Caelum positions himself at the forefront, intercepting blows meant for his allies. His mastery of defensive magic allows him to summon metallic barriers mid-combat, creating temporary strongholds for wounded soldiers or strategic retreats. His wisdom and calm demeanor bring stability to the battlefield, standing as an unmovable force against any enemy advance.

Ironpeak Citadel

Sister Lyra Stormforge in Thundertop Bastion

Sister Lyra Stormforge is celebrated for her resilience and power to turn the tide of battle. Clad in steel chain armor infused with the essence of metal, she channels raw metallic energy to amplify her strikes, striking with the force of tempered steel. Lyra’s voice is said to carry the weight of iron, emboldening allies and intimidating enemies. Her skill with defensive enchantments allows her to create metallic barriers, slowing enemies and shielding allies within range. Her presence adds both offense and defense, making her an invaluable asset wherever she fights.

Thundertop Bastion

To the top

Frost guardian

Frost GuardianIce (Short Range)
The Frost Guardian waded into the fray with a cold determination, ice crystals forming along her armor. As she approached the advancing horde, she summoned a Frozen Ward, an icy barrier that halted their path. With a swift strike, she sent an Icy Grip through the nearest enemy, freezing them in place. In the midst of chaos, she was an unmoving glacier, a figure of calm and control.

MANA: 100 RANGE: 25ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

95%

METAL

100%

ICE

70%

HEALING

90%

ANIMAL

100%

PLANT

100%

WATER

100%

AIR

100%

POISON

100%

ACID

100%

FIRE

100%

ELECTRICITY

100%

PORTAL

120%

TELEKINESIS

130%

MENTAL

100%

LIGHT

110%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

20%

METAL

20%

ICE

10%

HEALING

20%

ANIMAL

40%

PLANT

40%

WATER

40%

AIR

40%

POISON

50%

ACID

50%

FIRE

50%

ELECTRICITY

50%

PORTAL

60%

TELEKINESIS

60%

MENTAL

60%

LIGHT

60%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

+1

MEDICAL

+1

ATHELETICS

0

ACROBATICS

0

AQUATICS

0

DIPLOMACY

0

SOCIETY

+1

REFLEX

+1

BLOCK

+3

ARCANA

0

Frost guardians of Bellaria

Rune Frostveil, the Shield of Frostholm

Hailing from the icy village of Frostholm, Runa Frostveil embodies the stoic strength of his homeland. His armor, crafted from the same glacial ice as Frostholm’s legendary walls, enables his to conjure formidable barriers. Using his Glacier Wall to block attacks and Winter’s Shield to protect allies, Rune is a resilient defender, bringing the unyielding spirit of Frostholm to every battle.

 Frostholm

Vaik Shardclaw, the Sentinel of Iceforge

Born in the rugged outpost of Iceforge, Vaik Shardclaw is as sharp and unyielding as the mountains he calls home. His armor bristles with icicles, mirroring Iceforge’s unforgiving terrain. With Frost Spikes and Chains of Ice, Vaik immobilizes foes and controls the battlefield, channeling the strength and precision learned in his isolated homeland to protect his team from all angles.

Iceforge

Elin Snowgale, the Whisper of Wintermere

From the misty groves of Wintermere, Elin Snowgale brings the soft yet powerful magic of her homeland’s enchanted frost. Her armor, adorned with frost feathers, is imbued with the healing mists of Wintermere. Through her Snowdrift Ward and Frost Veil, Elin heals and shields her allies, embodying the gentle yet enduring strength of Wintermere’s winters as she nurtures her team in the midst of battle.

Wintermere

To the top

Life Mender

Life MenderHealing (Short Range)
At the heart of the battle, the Life Mender moved gracefully, her hands alight with a healing glow. When a comrade fell, she knelt beside them, channeling Radiant Touch to mend their wounds. In a moment of danger, she cast Blinding Flash, a burst of light that stunned the enemy, buying time for her allies to regroup. Her Holy Armor enveloped the injured, bathing them in warmth as they rose to fight again.

MANA: 100 RANGE: 25ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

90%

METAL

95%

ICE

100%

HEALING

70%

ANIMAL

100%

PLANT

100%

WATER

100%

AIR

100%

POISON

100%

ACID

100%

FIRE

100%

ELECTRICITY

100%

PORTAL

110%

TELEKINESIS

120%

MENTAL

130%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

20%

METAL

20%

ICE

20%

HEALING

10%

ANIMAL

40%

PLANT

40%

WATER

40%

AIR

40%

POISON

50%

ACID

50%

FIRE

50%

ELECTRICITY

50%

PORTAL

60%

TELEKINESIS

60%

MENTAL

60%

LIGHT

60%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

+1

SURVIVING

0

NATURE

+1

MEDICAL

+4

ATHELETICS

0

ACROBATICS

0

AQUATICS

0

DIPLOMACY

0

SOCIETY

+1

REFLEX

0

BLOCK

0

ARCANA

0

Life menders of Bellaria

Urgoth Undor, the Mudbinder of Mirefall

Raised in the dense, marshy lands of Mirefall, Urgoth uses the life-giving powers of the bog to heal and protect his allies. His Mire Balm combines natural clay and marsh herbs to soothe injuries and accelerate recovery. With Bog’s Embrace, Urgoth creates a misty shield that heals and shields those within, lending them the earthy resilience of his homeland. Known as the Mudbinder, Urgoth’s raw, grounding healing reflects the unbreakable strength of Mirefall’s ancient swamps.

Mirefall

Brenna Plop, the Verdant Shaper of Greenhollow

From the lush forests of Greenhollow, Brenna embodies the wild, nurturing energy of nature. Her Leafsong ability uses the power of ancient herbs and flora to mend wounds and restore vigor, weaving vitality back into her allies. Her Verdant Ward conjures a barrier of thorny vines and blooming leaves that shields and heals those within its reach. Known as the Verdant Shaper, Brenna’s nature-infused healing reflects the deep, regenerative powers of the Greenhollow wilderness.

Forests of Greenhollow

Aldora Stoneheart, the Lifeward of Emberdeep

Hailing from the volcanic caves of Emberdeep, Aldor Stoneheart channels the earth’s fiery warmth into restorative power. Known as the Lifeward, She uses Molten Balm to heal wounds with a soothing, heated glow, easing pain and promoting quick recovery. Her Ashen Shield surrounds allies with a warm, protective barrier that absorbs damage and bolsters their endurance. With the warmth of Emberdeep in her hands, Aldor’s healing is as resilient and enduring as the ancient rocks of his homeland.

Caves of Emberdeep

To the top

Dread Druids

Beast caller

Beast CallerAnimal (Mid Range)
Hidden within the forest, the Beast Caller raised her hands, calling forth the wild creatures that responded to her voice. Wolves and eagles appeared, circling her with loyalty. She pointed toward her foes, and her animal allies launched into action, attacking from all sides. She whispered softly, and her Beast Call summoned a mighty bear to her side, a fierce protector in the shadows.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

70%

PLANT

90%

WATER

95%

AIR

100%

POISON

100%

ACID

110%

FIRE

120%

ELECTRICITY

130%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

40%

METAL

40%

ICE

40%

HEALING

40%

ANIMAL

10%

PLANT

20%

WATER

20%

AIR

20%

POISON

60%

ACID

60%

FIRE

60%

ELECTRICITY

60%

PORTAL

50%

TELEKINESIS

50%

MENTAL

50%

LIGHT

50%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

+2

NATURE

+3

MEDICAL

0

ATHELETICS

+1

ACROBATICS

0

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

+1

BLOCK

0

ARCANA

0

Beast callers of Bellaria

Varra Bloodfang, the Serpentcaller of Venom Hollow

Known as the Serpentcaller, Varra Bloodfang hails from the murky depths of Venom Hollow, where she’s learned to summon and control venomous snakes, giant serpents, and reptilian beasts. Her Venomous Bind ability sends a swarm of spectral serpents to ensnare and poison her foes, weakening them with every bite. Through Serpent’s Communion, Varra can embody the characteristics of her snakes—gaining heightened reflexes, venomous fangs, and the ability to slither through shadows undetected. Her mastery over the dark, slithering creatures of Venom Hollow makes her a terrifying foe, channeling the lethal precision of the serpent.

Venom Hollow

Sylas Moonclaw, the Wolfcaller of Mistvale

From the mist-laden forests of Mistvale, Sylas Moonclaw is revered—and feared—as the Wolfcaller. His Howl of the Pack summons spectral wolves to his side, who flank and harry his enemies with relentless precision. Through his Spirit of the Wolf ability, Sylas temporarily adopts wolf-like agility, heightened senses, and razor-sharp claws, allowing him to hunt his foes in close combat. Known for his deep bond with the wolves of Mistvale, Sylas moves through battle with the ferocity and cunning of the pack, his spectral wolves a constant, deadly threat.

Mistvale

Orin Boneclaw, the Bearcaller of Grimholt Reach

Orin Boneclaw, known as the Bearcaller of Grimholt Reach, is a towering figure who commands the raw strength of bears and other formidable creatures of the mountain. His Grimholt’s Roar ability summons spectral bears to defend and protect, each one a fierce guardian of his allies and a terror to his enemies. With his Mantle of the Bear, Orin can adopt the immense strength, resilience, and heightened senses of his bear companions, allowing him to endure attacks and counter with crushing blows. Revered by his people and feared by his foes, Orin embodies the fierce, unyielding spirit of the mountain’s bears, bringing their indomitable power to every battle.

Grimholt Reach

To the top

Root binder

Root BinderPlants (Mid Range)
In the heart of the forest, the Root Binder extended her hands toward the earth, feeling the pulse of the trees. With a swift motion, she summoned thick roots to emerge from the ground, entangling her enemies in place. With his Root Snare, she immobilized those who tried to escape, while nearby plants reached out to shield her. She was a guardian of the forest, defending her territory with the power of the roots.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

100%

PLANT

70%

WATER

90%

AIR

95%

POISON

130%

ACID

100%

FIRE

110%

ELECTRICITY

120%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

40%

METAL

40%

ICE

40%

HEALING

40%

ANIMAL

20%

PLANT

10%

WATER

20%

AIR

20%

POISON

60%

ACID

60%

FIRE

60%

ELECTRICITY

60%

PORTAL

50%

TELEKINESIS

50%

MENTAL

50%

LIGHT

50%

SKILL TRAITS

STEALTH

+1

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

+3

SURVIVING

0

NATURE

+3

MEDICAL

0

ATHELETICS

0

ACROBATICS

0

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

0

BLOCK

0

ARCANA

0

Root binders of Bellaria

Thornir Blackroot, the Gravekeeper of Elden’s Rest

As the Gravekeeper of Elden’s Rest, a city renowned for its ancient cemetery and somber beauty, Thornir Blackroot tends to the dead and oversees the protection of sacred grounds. With his Grasping Roots spell, he summons vines that encircle the graves, protecting them from disturbances and warding off any unwanted trespassers. His Mourning Bloom creates black, spectral flowers that absorb negative energy, calming the spirits and restoring peace to the land. Thornir’s quiet dedication and command over cemetery flora make him a revered figure in Elden’s Rest, embodying a deep respect for the cycle of life and death.

Elden’s Rest

Mira Nightshade, the Apothecary of Duskwick

Mira Nightshade is an elven druid and the Apothecary of Duskwick, a bustling urban district known for its vibrant markets and herbalist shops. Specializing in both healing and poisons, Mira’s Venomous Herbs ability allows her to cultivate exotic, toxic plants that can be used for potions, antidotes, or traps. Her Healing Roots spell channels energy from medicinal plants to create potions that accelerate recovery and soothe pain. Mira’s unique knowledge of the duality of plant magic makes her both sought after and feared in Duskwick, where her apothecary shop is as mysterious as it is popular.

Duskwick

Eldrin Thistleguard
the Arboretum Warden of Stonehaven

Eldrin Thistleguard is the respected Arboretum Warden in the heart of Stonehaven, a large city known for its impressive urban gardens. He uses his Bramble Guard ability to protect rare and valuable plants from poachers, conjuring thick, thorny vines that form impenetrable barriers. His Stonehaven Bloom can coax even the rarest plants to thrive in the city’s environment, ensuring the garden’s health and diversity. Eldrin’s dedication to urban plant life has made him a trusted guardian of Stonehaven’s cherished arboretum, preserving its beauty and natural history for future generations.

Stonehaven

To the top

Tide strider

Tide StriderWater (Mid Range)
On the shore, the Tide Strider faced the oncoming invaders, the waves swirling around his feet. With a graceful motion, he called forth the tide, summoning a Tidal Wave that crashed into his enemies, pushing them back. As the water receded, he called forth streams to whip at his opponents, controlling the battlefield with each flow. He was the sea’s fury, bending water to his will.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

95%

PLANT

100%

WATER

70%

AIR

90%

POISON

120%

ACID

130%

FIRE

100%

ELECTRICITY

110%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

40%

METAL

40%

ICE

40%

HEALING

40%

ANIMAL

20%

PLANT

20%

WATER

10%

AIR

20%

POISON

60%

ACID

60%

FIRE

60%

ELECTRICITY

60%

PORTAL

50%

TELEKINESIS

50%

MENTAL

50%

LIGHT

50%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

+1

MEDICAL

0

ATHELETICS

0

ACROBATICS

+1

AQUATICS

+4

DIPLOMACY

0

SOCIETY

0

REFLEX

0

BLOCK

+1

ARCANA

0

Tide striders of Bellaria

Sylva Rainshadow
the Mistweaver of Gloomspire Theater

Sylva Rainshadow, known as the Mistweaver, is a sought-after effects artist at Gloomspire Theater, where her water magic enhances the atmosphere of stage performances. Her Veil of Mist ability fills the stage with a mystical fog, shifting to reveal or hide actors and props, while her Falling Dew spell creates delicate droplets that catch light, enhancing scenes with a hauntingly beautiful shimmer. Sylva’s enchanting water-based effects bring a sense of wonder and mystery to the theater, making her an essential part of Gloomspire’s artistic community.

Gloomspire Theater

Grok Tidesurge, the Aqueduct Keeper of Stonewall City

Grok Tidesurge, the Aqueduct Keeper, maintains the complex water systems of Stonewall City. With his Flow’s Command, he can adjust the water levels and redirect flows, ensuring a consistent supply to the city’s reservoirs and fountains. His Purifying Current cleanses water sources, preventing contamination and maintaining public health. Grok’s control over water has made him indispensable to Stonewall, where his efforts ensure the city’s survival and well-being, sustaining life in every corner.

Stonewall City

Rhea Salt, the Dockwarden of Stormhollow Port

Rhea Salt, known as the Dockwarden, is responsible for safeguarding the bustling docks of Stormhollow Port. Her Wave’s Grip allows her to summon tendrils of seawater that lift and secure heavy cargo, preventing accidents and theft. Using her Briny Watch spell, she places protective water wards around anchored ships, shielding them from damage during storms. Rhea’s mastery of water magic makes her a key figure in Stormhollow, ensuring safe passage for traders and travelers alike.

Stormhollow Port

To the top

Wind walker

Wind WalkerAir (Mid Range)
High above, the Wind Walker floated on a current of air, watching the battle below. With a quick gesture, he sent a gust of wind to knock back his enemies, keeping them at bay. When a group of archers took aim, he vanished in a swirl of air, reappearing behind them. With her Gale Force, he could lift enemies into the air or disappear on a breeze, always one step ahead.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

90%

PLANT

95%

WATER

100%

AIR

70%

POISON

110%

ACID

120%

FIRE

130%

ELECTRICITY

100%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

40%

METAL

40%

ICE

40%

HEALING

40%

ANIMAL

20%

PLANT

20%

WATER

20%

AIR

10%

POISON

60%

ACID

60%

FIRE

60%

ELECTRICITY

60%

PORTAL

50%

TELEKINESIS

50%

MENTAL

50%

LIGHT

50%

SKILL TRAITS

STEALTH

+1

THIVERY

0

DECEPTION

0

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

0

ATHELETICS

+3

ACROBATICS

+3

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

0

BLOCK

0

ARCANA

0

Wind walkers of Bellaria

Gorak Windcrusher, the Arena Caller of Stormpeak

Gorak Windcrusher, the Arena Caller of Stormpeak, uses his wind magic to enhance the spectacle of the arena battles and protect both spectators and fighters. His Shielding Gust creates a protective barrier of wind that shields the audience from stray projectiles or blasts. His Echoing Roar sends powerful vocal calls through the arena on waves of air, amplifying announcements and rallying the crowd. Gorak’s powerful wind magic and resonant presence make him a well-loved figure in Stormpeak’s arena, energizing both the fighters and their fans.

Stormpeak

Sira Featherstep, the Messenger of Skyhold

Sira Featherstep, known as the Messenger, serves as the primary courier for Skyhold, delivering messages and goods quickly and efficiently with her wind magic. Her Breezewalk ability lets her move with unnatural speed, gliding on gusts that carry her across rooftops and winding paths. With Windborne Missive, Sira sends small parcels or letters through controlled gusts, ensuring swift delivery even across crowded city streets. Sira’s reputation as a reliable and speedy courier makes her an essential part of Skyhold’s communications.

Skyhold

Thorn Gustbloom
the Whirlstone Artisan of Ironforge Market

Thorn Gustbloom, the Whirlstone Artisan, is a craftsman in Ironforge Market, where he uses wind spells to shape and smooth stone with incredible precision. His Chiseling Zephyr sends focused, controlled blasts of air to carve intricate designs, while his Cyclone Polish whirls around stone surfaces, leaving them gleaming and smooth. Thorn’s wind-based artistry has made his work highly sought after, and his stall in the Ironforge Market is a bustling hub for those seeking his unique, wind-touched creations.

Ironforge Market

To the top

Battle Mage

Venom Reaper

Venom ReaperPoison (Mid Range)
From a safe distance, the Venom Reaper surveyed the battlefield, a vial of poison in her hand. She murmured a dark incantation, casting her Venomous Mist over the battlefield, where it spread like a creeping shadow. Her enemies coughed and choked as the poison took hold. With a flick of her wrist, she unleashed a Poison Bolt, a deadly green spark that struck true.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

100%

PLANT

110%

WATER

120%

AIR

130%

POISON

70%

ACID

90%

FIRE

95%

ELECTRICITY

100%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

50%

METAL

50%

ICE

50%

HEALING

50%

ANIMAL

60%

PLANT

60%

WATER

60%

AIR

60%

POISON

10%

ACID

20%

FIRE

20%

ELECTRICITY

20%

PORTAL

40%

TELEKINESIS

40%

MENTAL

40%

LIGHT

40%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

+1

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

0

ATHELETICS

+1

ACROBATICS

+1

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

+2

BLOCK

0

ARCANA

+2

Venom reapers of Bellaria

Skrix Poxclaw, the Sewer Warden of Ironmist

Skrix Poxclaw, known as the Sewer Warden, maintains the extensive sewer networks of Ironmist, where he uses poison magic to keep infestations and vermin under control. His Pox Cloud creates a noxious fog that eliminates pests and wards off trespassers, while his Venomous Oath spell allows him to handle and command toxic creatures like snakes and scorpions, which he uses as helpers in his work. Skrix’s mastery over poison magic and his bond with toxic creatures have made him an invaluable—if somewhat feared—figure in the underbelly of Ironmist.

Ironmist

Mira Viperstrike, the Courtesan of Silken Hollow

Mira Viperstrike, known as the Courtesan, operates in the luxurious Silken Hollow, where her charm and subtle poison magic provide both allure and deadly intrigue. Her Venom Kiss allows her to enchant her lips with a mild toxin that can daze and disorient, while her Serpent’s Charm channels hypnotic poison that puts her clients under a temporary, blissful trance. Mira’s dual talents make her a powerful and enigmatic figure in Silken Hollow, where she’s revered as much for her mystique as for her dangerous reputation.

Silken Hollow

Lira Blackthorn, the Apothecary of Shadeport

Lira Blackthorn, known as the Apothecary, runs a discreet herbal shop in Shadeport where she crafts potent remedies and lethal poisons. With her Venomous Infusion, Lira brews medicinal tonics laced with trace amounts of toxin to build resistance in her clients. Her Nightshade Veil can shroud her shop in a haze of harmless-looking mist that deters intruders by causing disorientation. Lira’s vast knowledge of poisons and their effects makes her both a respected healer and a feared figure in Shadeport’s underworld.

Shadeport

To the top

Acid Knight

Acid KnightAcid (Mid Range)
Standing atop a hill, the Acid Knight hurled a vial of acid toward her foes. As it shattered, the ground sizzled, corroding armor and flesh alike. She raised his staff and cast Acid Rain, a caustic downpour that forced her enemies to retreat. Any who dared approach found their weapons and shields melting in her presence.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

130%

PLANT

100%

WATER

110%

AIR

120%

POISON

100%

ACID

70%

FIRE

90%

ELECTRICITY

95%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

50%

METAL

50%

ICE

50%

HEALING

50%

ANIMAL

60%

PLANT

60%

WATER

60%

AIR

60%

POISON

20%

ACID

10%

FIRE

20%

ELECTRICITY

20%

PORTAL

40%

TELEKINESIS

40%

MENTAL

40%

LIGHT

40%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

0

INTIMIDATION

+1

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

0

ATHELETICS

+1

ACROBATICS

+1

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

+2

BLOCK

+1

ARCANA

+1

Acid Knights of Bellaria

Gorak Dripstone, the Forgekeeper of Brimstone Foundry

Gorak Dripstone, known as the Forgekeeper, uses acid magic to assist in the metalwork at Brimstone Foundry, where he plays a crucial role in refining and reshaping metals. His Etching Touch allows him to carve intricate designs and inscriptions into metal with ease, while his Molten Wash can dissolve impurities from ore, resulting in stronger, purer metals. Gorak’s acidic spells are essential to the foundry’s production, and his expertise is sought after by smiths and artisans across the region.

Brimstone Foundry

Sir Calder Vilebrand, the Sentinel of Rustwatch Keep

Sir Calder Vilebrand, known as the Sentinel of Rustwatch Keep, uses his acid magic to maintain and defend the fortress walls. With his Corrosive Strike, Calder can infuse his weapon with acid, eating away at enemy armor with every blow. His Defensive Decay spell creates an acid-coated barrier that corrodes any weapons or projectiles that strike it, protecting the keep from assault. Sir Calder’s loyalty and his command of acid magic make him a respected and feared defender, ensuring Rustwatch Keep stands firm against all foes.

Rustwatch Keep

Wrex Acidjaw, the Sewer Guard of Grimmarsh

Wrex Acidjaw, the Sewer Guard, patrols the underground tunnels of Grimmarsh, where his acid magic helps him protect against intruders and maintain the sewage systems. His Corrosive Spit ability allows him to spray acid that can dissolve obstructions or deter threats, while his Sludge Wall conjures a protective barrier of acidic sludge that both blocks passage and erodes anything that touches it. Wrex’s intimidating presence and corrosive skills have earned him a reputation as a fearsome guardian of Grimmarsh’s depths.

Grimmarsh

To the top

Flame hunter

Flame HunterFire (Mid Range)
From afar, the Flame Hunter aimed his bow, its arrows tipped with flames. With each shot, he ignited the battlefield, leaving trails of fire in his wake. He cast Inferno Volley, a rain of flaming arrows that scattered his enemies. He was the embodiment of fire’s wrath, striking from a distance with deadly precision.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

120%

PLANT

130%

WATER

100%

AIR

110%

POISON

95%

ACID

100%

FIRE

70%

ELECTRICITY

90%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

50%

METAL

50%

ICE

50%

HEALING

50%

ANIMAL

60%

PLANT

60%

WATER

60%

AIR

60%

POISON

20%

ACID

20%

FIRE

10%

ELECTRICITY

20%

PORTAL

40%

TELEKINESIS

40%

MENTAL

40%

LIGHT

40%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

+1

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

0

ATHELETICS

+1

ACROBATICS

+1

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

+3

BLOCK

0

ARCANA

+1

Flame hunters of Bellaria

Zara Blazetide, the Sentinel of Pyrewatch Citadel

Zara Blazetide, the Sentinel, is the chief defender of Pyrewatch Citadel, where she uses fire magic to hold back intruders and maintain the fortress’s defenses. Her Scorching Barrage unleashes a volley of fireballs that rains down on advancing enemies, while her Wildfire Ward creates a wall of flames that deters any who attempt to breach the citadel’s walls. Zara’s formidable command of fire magic ensures Pyrewatch Citadel remains secure, her fiery defenses as intimidating as they are effective.

Pyrewatch Citadel

Brak Firestone, the Furnace Warden of Ironpeak Mines 

Brak Firestone, known as the Furnace Warden, manages the Ironpeak Mines’ massive forges, where his fire magic is essential for smelting and shaping metals. With his Molten Grip, Brak can handle hot metals directly, shaping them with his bare hands, while his Forge’s Fury stokes the forge flames to extreme temperatures, refining ores to their purest forms. Brak’s mastery over fire makes him a vital part of Ironpeak’s industry, where his skills keep the forges burning bright and production steady.

Ironpeak Mines

Ashira Embervein, the Flame Dancer of Sunspire Theater 

Ashira Embervein, the Flame Dancer, is a celebrated performer in Sunspire Theater, where her fire magic transforms dance into a mesmerizing display of flames. Her Ember Waltz creates a trail of fire that swirls around her as she moves, while her Phoenix Rise conjures a sudden flare that engulfs her in flames before she reappears unharmed. Ashira’s fiery performances captivate audiences, combining elegance with the raw intensity of fire, and her presence lights up Sunspire with both beauty and danger.

Sunspire Theater

To the top

Spark Weaver

Spark WeaverElectricity (Mid Range)
In the midst of the storm, the Spark Weaver stood with arms raised, drawing lightning from the clouds. With a focused gaze, he launched a Lightning Spear that split the air and struck his target from afar. His Electric Surge electrified the ground, shocking any who dared come near. He commanded the storm, wielding its fury with accuracy and skill.

MANA: 100 RANGE: 50ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

100%

ICE

100%

HEALING

100%

ANIMAL

110%

PLANT

120%

WATER

130%

AIR

100%

POISON

90%

ACID

95%

FIRE

100%

ELECTRICITY

70%

PORTAL

100%

TELEKINESIS

100%

MENTAL

100%

LIGHT

100%

The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

50%

METAL

50%

ICE

50%

HEALING

50%

ANIMAL

60%

PLANT

60%

WATER

60%

AIR

60%

POISON

20%

ACID

20%

FIRE

20%

ELECTRICITY

10%

PORTAL

40%

TELEKINESIS

40%

MENTAL

40%

LIGHT

40%

SKILL TRAITS

STEALTH

0

THIVERY

0

DECEPTION

+1

INTIMIDATION

0

CRAFTING

0

SURVIVING

0

NATURE

0

MEDICAL

0

ATHELETICS

+1

ACROBATICS

+1

AQUATICS

0

DIPLOMACY

0

SOCIETY

0

REFLEX

+3

BLOCK

0

ARCANA

+1

Spark weavers of Bellaria

Aric Thunderfist
the Lightning Duelist of Stormspire Arena

Aric Thunderfist, known as the Lightning Duelist, is a champion of the Stormspire Arena, where he showcases his electrifying combat skills in dazzling displays. His Bolt Strike channels high-voltage energy through his fists or weapon, delivering shocking blows that disorient his opponents. His Storm Shield creates an electric barrier around him, repelling attacks with a crackling field of energy. Aric’s command of electricity and his lightning-fast moves make him a fan favorite, as he lights up the arena with shocking skill and fierce intensity.

Stormspire Arena

Riona Voltwhisper, the Shockweaver of the Volt City

Riona Voltwhisper, the Shockweaver, is an engineer and innovator in Volt City, a city powered entirely by electrical energy. Riona’s Arc Surge ability allows her to channel electricity into machines, powering up energy grids or setting off controlled bursts of lightning to fuel inventions. Her Electrobind spell lets her use her electrical powers to manipulate and repair complex machinery remotely, ensuring everything in the city runs smoothly. Known for her brilliant mind and ability to weave electricity with intricate precision, Riona is a key figure in keeping Volt City’s high-tech society thriving.

Volt City

Nyra Stormgale, the Conductor of Celestine Orchestra

Nyra Stormgale, known as the Conductor, leads the renowned Celestine Orchestra, where her mastery over electricity enhances every performance. Using her Electric Harmony spell, Nyra generates synchronized arcs of lightning that move in rhythm with the music, creating a captivating visual experience. Her Thunder Resonance channels vibrations through metal instruments, amplifying their sound with a thunderous, electric undertone. Nyra’s magical artistry elevates the orchestra’s performances, leaving audiences spellbound by her electrifying displays of music and magic.

Celestine Orchestra

To the top

Combat Centinel

Portal bane

Portal BanePortal (Long Range)
The Portal Bane appeared and disappeared across the battlefield, using portals to dodge attacks and strike unexpectedly. With a flick of her hand, she opened a Void Gateway, allowing allies to move instantly across the field. Her mastery of portals let her be anywhere, attacking and evading with uncanny precision.

MANA: 100 RANGE: 100ft

MAGIC TRAITS

The mana discount cost for each element as a percentage of the spell’s original mana cost.

STONE

100%

METAL

110%

ICE

120%

HEALING

130%

ANIMAL

100%

PLANT

100%

WATER