Chose your Guild

Every adventure takes place in a magical school where choosing a guild is essential. These guilds differ from typical classes, offering specialized training tailored for adventurers. While some individuals may not belong to a guild, the majority, akin to soldiers in war, receive this kind of focused education. Consequently, you’ll encounter numerous adventurers with this background, in contrast to the fewer you’d meet in ordinary city professions.

Thirdly, you must select your guild, this define your magical abilities, establish your in-game identity, and carefully choose your guild to form a cohesive team. For additional details, delve deeper into the specifics of magic traits >>>.

The guild should not be mistaken for your occupation or personality. Regardless of your chosen guild, whether it’s an adventurer or treasure hunter, you have the flexibility to excel in various fields. Your guild simply provides a specialized area of expertise, but you have the freedom to shape your character. Even if there isn’t a specific “thief” class, you can still adopt such a role by focusing on developing the skills necessary for your trade. Se the guild as a starting point.

War priests

War priests are pivotal to any group, excelling in defense and adept at building strong stone or steel barriers to counter enemies. Renowned for their superior healing abilities, they are crucial to team dynamics. Their robust constitution and strength enable them to withstand significant damage. It should be noted, though, that their spellcasting is most effective at short range, with reduced effectiveness for medium and long-range spells, which some may view as a limitation.

Stone Templar

Stone Element

Their unwavering resolve and exceptional defensive abilities standing as pillars of strength. These stalwart warriors possess the unique mastery to craft intricate stone ramparts and unyielding granite barriers, erecting formidable defenses that stymie and thwart adversaries with unparalleled efficiency.

Their healing power elevates them to an invaluable member within any team. The spells of a Stone Templar can mend wounds and restore vigor, bringing a vital balance to the rigors of battle. This restorative capacity, combined with their heightened healing and defence, makes them capable of enduring and mitigating substantial amounts of damage, ensuring that they stand tall even amidst the fiercest onslaughts.

However, it’s important to heed the nuances of their craft. While their abilities are a beacon of defence and support, their spellcasting range is restricted to shorter distances. This aspect, while not detracting from their potency, is a consideration that highlights the need for strategic positioning and tactical engagement. The Stone Templars, unwavering in their defense, embrace their limitations as a challenge to overcome, adapting their strategies to the demands of the battlefield.

Magical traits

STONE
+8

METAL
+10

ICE
+10

HEALTH
+7

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+10

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
       +10

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
0


INTIMIDATION
0


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
+2


ATHELETICS
0


ACROBATICS
0


AQUATICS
0


DIPLOMACY
0


SOCIETY
+2


REFLEX
0


BLOCK
+3


ARCANA
0

               

Stone Templar of Bellaria
Priestess Seraphina War Priest
in Silverdale
Thorne Clad
in Ironhold Bastion
Magnus Stone
in Obsidian Stronghold

Seraphina known for her imposing silver-plated armor and unwavering resolve, is a symbol of courage within Silverdale. She has dedicated her life to patrolling the mystical glade and ensuring the safety of its inhabitants from supernatural threats and the encroaching darkness of the forest. Her home, a cozy stone cottage nestled among ancient trees, exudes an air of serenity that belies her fierce dedication to her duties.

 

Clad in his formidable iron armor and wielding a massive shield, is a living legend within Ironhaven. He has spent a lifetime exploring the treacherous mountain passes and defending the pass from marauding creatures and bandits. His home, a stone keep perched high on a rocky plateau, offers a commanding view of the surrounding peaks, a constant reminder of the challenges he has faced. Magnus, known for his formidable stone-carved armor and mastery of stone magic, is a figure of respect and awe within Obsidian Stronghold. He has dedicated his life to patrolling the barren wastes and defending the town from dangerous creatures and rival factions seeking to exploit its resources. His home, a stone citadel rising like a monolith from the desert sands, embodies the very essence of his mastery over earth’s elements.
Silverdale Ironhold Bastion Obsidian Stronghold

Storm Bringer

Metal Element

In the grand tapestry of collective endeavor, the Storm Bringers emerge as extraordinary conduits of metallic might, infusing their assembly with a unique fusion of resilience and adaptability. The resonance of metal coursing through their being enhances their defensive capabilities, and their profound understanding of metallurgy grants them the power to summon forth intricate constructs and barriers of steel, weaving a protective web that thwarts adversaries with an air of unwavering determination.

Within their ranks, their healing expertise rises to prominence, an unsung hero amidst the fray. The touch of a Metal Bringer can mend wounds and rekindle vitality, restoring equilibrium to the chaos of battle. This unparalleled proficiency, coupled with their heightened defence and unwavering focus, grants them the fortitude to endure and navigate even the most harrowing of trials, ensuring that they emerge from conflict with heads held high.

Yet, amidst their formidable attributes, it’s vital to recognize the parameters of their craft. Their spellcasting prowess is confined to shorter distances, a factor that underscores the importance of strategic positioning and calculated engagement. This consideration, far from being a hindrance, shapes the Metal Bringers’ tactics and instills in them a tenacity to adapt and thrive in the face of challenges.

Magical traits

STONE
+10

METAL
+8

ICE
+10

HEALTH
+7

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+10

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
       +10

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
0


INTIMIDATION
0


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
+1


ATHELETICS
+1


ACROBATICS
0


AQUATICS
0


DIPLOMACY
+1


SOCIETY
+1


REFLEX
0


BLOCK
+3


    ARCANA
          0

               

Storm Bringers of Bellaria
Priestess Seraphina War Priest
in Radiant Sanctum
Thaddeus Shield War Priest
in Ironhold Bastion
Elara Dawnforged War Priest
in Silverhaven Citadel

High Priestess Seraphina Lightbringer is a revered war priest known for her unwavering faith and martial prowess. She stands as a beacon of hope and strength for the realm, leading armies in the name of the divine. Seraphina’s deep connection to the divine and her ability to inspire courage have made her a spiritual leader and a formidable warrior.

 

Brother Thaddeus Stormshield is a stalwart war priest known for his unyielding devotion to defending the realm. His vows of protection and his unwavering shieldwork make him a formidable defender on the battlefield. Thaddeus’s resolute spirit and his ability to stand unwavering in the face of danger have made him a symbol of resilience. Sister Elara Dawnforged is a compassionate war priest known for her healing abilities and her unwavering commitment to aiding the wounded. She tends to both body and soul on the battlefield, offering solace and strength to the injured. Elara’s soothing presence and her ability to mend both flesh and spirit have made her a beloved figure among soldiers.
Radiant Sanctum Ironhold Bastion Silverhaven Citadel

Frost Guardian

Ice Element

As nature’s embodiment of serene determination, the Frost Guardians embody a palpable presence within any collective alliance, their aura of icy resolve complemented by remarkable defensive abilities. Their affinity for harnessing the power of frost allows them to conjure crystalline fortifications and glacial barriers, forming a frigid bulwark that deters adversaries with an unrelenting chill.

Yet, their prowess extends far beyond the realm of defense. Their mastery of healing arts is a luminous beacon within the darkest of conflicts. A Frost Guardian’s touch can mend wounds and infuse vitality, offering a reprieve from the rigors of battle. This restorative capability, paired with their heightened Focus and unyielding will , grants them the endurance to brave the fiercest of trials, ensuring they stand resolute in the face of adversity.

Amidst their exceptional abilities, it’s essential to acknowledge the boundaries of their craft. Their spellcasting capabilities find their limits within shorter distances, a characteristic that underscores the importance of strategic positioning and calculated engagement. This attribute, far from being a hindrance, infuses the Frost Guardians’ approach with a sense of deliberate purpose, as they navigate the intricate dance between offense and defense on the battlefield.

Magical traits

STONE
+10

METAL
+10

ICE
+8

HEALTH
+7

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+10

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
      +10

Skill traits

 
STEALTH
0


THIVERY
0


DECEPTION
0


INTIMIDATION
0


CRAFTING
0


SURVIVING
0


NATURE
+1


MEDICAL
+1


ATHELETICS
0


ACROBATICS
0


AQUATICS
0


DIPLOMACY
0


SOCIETY
+1


REFLEX
+1


BLOCK
+3


   ARCANA
        0

               

Frost Guardians of Bellaria
Priestess Seraphina War Priest
in Radiant Sanctum
Thaddeus Shield War Priest
in Ironhold Bastion
Elara Dawnforged War Priest
in Silverhaven Citadel

High Priestess Seraphina Lightbringer is a revered war priest known for her unwavering faith and martial prowess. She stands as a beacon of hope and strength for the realm, leading armies in the name of the divine. Seraphina’s deep connection to the divine and her ability to inspire courage have made her a spiritual leader and a formidable warrior.

 

Brother Thaddeus Stormshield is a stalwart war priest known for his unyielding devotion to defending the realm. His vows of protection and his unwavering shieldwork make him a formidable defender on the battlefield. Thaddeus’s resolute spirit and his ability to stand unwavering in the face of danger have made him a symbol of resilience. Sister Elara Dawnforged is a compassionate war priest known for her healing abilities and her unwavering commitment to aiding the wounded. She tends to both body and soul on the battlefield, offering solace and strength to the injured. Elara’s soothing presence and her ability to mend both flesh and spirit have made her a beloved figure among soldiers.
Radiant Sanctum Ironhold Bastion Silverhaven Citadel

Battle Mages

Battle Mages act as the primary attackers in the group, fearlessly diving into the fray. They command destructive spells such as searing fireballs, potent acid, and intense electric beams, dealing significant damage to adversaries. Excelling in medium-range spells, they can effectively dominate much of the battlefield. While their constitution and strength might be lower, their outstanding speed and agility adequately compensate for these deficiencies.

Venom Reapers

Acid Element

Emerging from the depths of shadows, the Venom Reaper emerges as a figure of enigmatic dread, a maestro of darkness and poison. Their mastery over toxins and venoms transforms them into an embodiment of deadly subtlety. With a swift and precise touch, they can manipulate poison to bring about chaos and devastation among their adversaries.

Cloaked in mystery, the Venom Reaper embodies the essence of silent annihilation. Their every move is calculated, their strikes carefully orchestrated to leave a trail of affliction in their wake. A sense of foreboding accompanies their presence, a chilling reminder that danger can manifest from the shadows at any moment. Their ability to exploit vulnerabilities and weaken even the mightiest of foes cements their status as a truly formidable force.

Within the battlefield’s complexity, the Venom Reaper stands as a harbinger of impending doom, a relentless pursuer of their prey, and an enigmatic force to be reckoned with. Their mastery over poison, combined with an innate understanding of the art of warfare, transforms them into a nightmarish specter that lingers in the hearts of those who dare to oppose them.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+9

POISON
+8

ACID
+9

FIRE
+10

ELECTRICITY
+10

WATER
+9

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
       +10

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
+1


INTIMIDATION
0


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
+1


ACROBATICS
+1


AQUATICS
0


DIPLOMACY
0


SOCIETY
+2


REFLEX
0


BLOCK
0


ARCANA
+2

               

Flame Hunters

Fire Element

Amidst the chaos of battle, the Flame Hunter emerges as an embodiment of fervent passion and blazing destruction. Their connection to the scorching power of fire makes them a force to be both admired and feared. The battlefield becomes their canvas as they wield flames with unparalleled mastery, harnessing their burning energy to engulf adversaries in an inferno of chaos.

With weapons that blaze like the sun, the Flame Hunter charges forward, embodying an unyielding determination that refuses to be extinguished. Their every step leaves behind trails of embers, a testament to the heat they bring to the fray. Fearless and resolute, they navigate the chaos with a sense of purpose, their fiery tactics igniting both awe and trepidation in equal measure.

The Flame Hunter stands as a beacon of fervor in the face of adversity, embodying the very essence of fire’s unrelenting spirit. Their mastery over flames is matched only by their unbreakable will, and it’s this fiery conviction that drives them to chase down adversaries and emerge victorious amidst the scorching chaos of battle.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+10

POISON
+9

ACID
+9

FIRE
+8

ELECTRICITY
+10

WATER
+9

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
        +10

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
0


INTIMIDATION
+1


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
+1


ACROBATICS
+1


AQUATICS
0


DIPLOMACY
0


SOCIETY
0


REFLEX
+2


BLOCK
+1


    ARCANA
         +1

               

Spark Weaver

Electricity Element

Among the tumultuous currents of battle, the Electric Weaver emerges as a mesmerizing conductor of raw power. With a mastery over electricity that borders on the sublime, they weave intricate patterns of lightning that crackle and dance, electrifying the very air around them. Their movements are a symphony of precision and grace, orchestrating bolts of energy to ensnare and incapacitate their enemies.

As they traverse the battlefield, the Electric Weaver navigates the shifting currents of conflict with a calculated elegance. Their fingertips seem to trace the path of lightning, leaving behind a trail of awe and trepidation. With each electrifying strike, they weave an intricate tapestry of power, ensuring that their presence remains imprinted on the battlefield long after their departure.

The Electric Weaver stands as a testament to the harmonious marriage of power and finesse. Their ability to manipulate electricity is not merely a skill; it’s an art form that transcends the mundane. Amidst the chaos of battle, their presence is a symphony of crackling energy, an electrifying reminder that within the currents of war, they are the weavers of fate itself.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+9

FIRE
+9

ELECTRICITY
+8

WATER
+9

AIR
+10

LIGHT
+10

MENTAL
+10

PORTAL
+10

TELEKINESIS
       +10

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
0


INTIMIDATION
+1


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
+1


ACROBATICS
+1


AQUATICS
0


DIPLOMACY
0


SOCIETY
0


REFLEX
+3


BLOCK
0


    ARCANA
         +1

               

Combat Centinels

The Combat Centinels are the epitome of long-range spellcasters, wielding mental commands and portals to extend the reach of their spells far beyond the battlefield. They possess the ability to compel their enemies into destructive actions through their mental manipulation. Operating from the background, they puppeteer the combat from a distance. While they may not possess the devastating fireballs or the formidable stone walls, they effortlessly penetrate the minds of their adversaries.

Portalbane

Portal Element

Within the ranks of spellcasters, the Combat Centinels shine as the ultimate masters of long-range magic. Their command over mental manipulation and the intricate art of portals extends the reach of their spells far and wide across the tapestry of battle. With a mere thought, they can steer foes toward catastrophic choices, their mental dominance unchallenged. From the shadows, they choreograph the unfolding combat, orchestrating it with finesse from a distance that keeps them out of harm’s way.

Though lacking the pyrotechnic display of devastating fireballs or the imposing defense of formidable stone walls, their prowess lies in their ability to infiltrate the thoughts of adversaries. As a Portalbane, the very fabric of reality bends to their will, allowing them to peer into distant realms and channel arcane energy with unparalleled precision.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+9

AIR
+10

LIGHT
+9

MENTAL
+10

PORTAL
+8

TELEKINESIS
         +9

Skill traits


STEALTH
0


THIVERY
0


DECEPTION
+2


INTIMIDATION
+1


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
0


ACROBATICS
0


AQUATICS
0


DIPLOMACY
+1


SOCIETY
+1


REFLEX
0


BLOCK
0


ARCANA
+2

               

Kinetic Warden

Telekinesis Element

At the zenith of long-range spellcasting mastery stand the Combat Centinels, hailed as Kinetic Wardens. Empowered with the twin forces of mental dominion, telekinesis, and portal manipulation, they project the reach of their spells across the vast expanse of the battlefield. Through their unparalleled command over their opponents’ minds and the manipulation of objects through telekinesis, they drive actions that sow the seeds of destruction, all while maintaining a secure distance.

Within the intricate dance of combat, the Kinetic Wardens exert their influence from the shadows. With finesse, they interlace mental threads and telekinetic energies, orchestrating the tide of battle, steering their comrades toward triumph. Although their arsenal might lack the grandeur of fiery conflagrations or towering ramparts, their true might lies in their capacity to breach the psychological barriers of their adversaries, leaving behind a wake of fractured wills and manipulated surroundings.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+9

AIR
+9

LIGHT
+9

MENTAL
+10

PORTAL
+10

TELEKINESIS
       +8

Skill traits


STEALTH
0


THIVERY
+1


DECEPTION
+1


INTIMIDATION
+1


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
0


ACROBATICS
0


AQUATICS
0


DIPLOMACY
+1


SOCIETY
+1


REFLEX
0


BLOCK
0


    ARCANA
        +2

               

Mindbreaker

Mental Element

The Combat Centinels, known as Mindbreakers, stand tall as architects of chaos in the realm of long-range spellcasters. Their proficiency in wielding mental commands and manipulating portals elevates their spells to traverse vast distances across the battlefield. Through their mastery of the mind’s labyrinthine passages, they coerce opponents into decisions that bring about their downfall, all while observing from a safe remove.

Operating as unseen puppeteers, the Mindbreakers mold the theater of combat from the shadows. Their influence shapes battles, guiding the tide of conflict with the precision of a maestro conducting an orchestra. While their repertoire may lack the dazzling spectacle of explosive firestorms or impenetrable bulwarks, they wield an unparalleled skill: the knack for unraveling the mental fortitude of their adversaries, leaving them vulnerable and exposed.

Magical traits

STONE
+10

METAL
+10

ICE
+10

HEALTH
+10

ANIMAL
+10

PLANT
+10

POISON
+10

ACID
+10

FIRE
+10

ELECTRICITY
+10

WATER
+9

AIR
+10

LIGHT
+8

MENTAL
+8

PORTAL
+10

TELEKINESIS
       +10

Skill traits


STEALTH
+1


THIVERY
0


DECEPTION
+1


INTIMIDATION
+1


CRAFTING
0


SURVIVING
0


NATURE
0


MEDICAL
0


ATHELETICS
0


ACROBATICS
0


AQUATICS
0


DIPLOMACY
+1


SOCIETY
+1


REFLEX
0


BLOCK
0


    ARCANA
        +2