Chose your Guild
The guild is one of four magic schools that influences your progress in various magical elements and impacts certain skill traits. For a more detailed explanation of the physical traits, refer to the Magic Traits section.
War priests
Stone templar
Stone Templar – Stone (Short Range)
Beneath the towering walls of an ancient fortress, the Stone Templar charged forward, shield raised high. Enemies’ arrows shattered against his Earthen Armor, the stone reinforcing his body against all harm. With a mighty Tremor Punch, he struck the ground, sending cracks through the earth that knocked his foes to their knees. He smiled, knowing his allies would be safe behind him.
MANA: 100 RANGE: 25ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
70%
METAL
90%
ICE
95%
HEALING
100%
ANIMAL
100%
PLANT
100%
WATER
100%
AIR
100%
POISON
100%
ACID
100%
FIRE
100%
ELECTRICITY
100%
PORTAL
100%
TELEKINESIS
110%
MENTAL
120%
LIGHT
130%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
10%
METAL
20%
ICE
20%
HEALING
20%
ANIMAL
40%
PLANT
40%
WATER
40%
AIR
40%
POISON
50%
ACID
50%
FIRE
50%
ELECTRICITY
50%
PORTAL
60%
TELEKINESIS
60%
MENTAL
60%
LIGHT
60%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
+2
ATHELETICS
0
ACROBATICS
0
AQUATICS
0
DIPLOMACY
0
SOCIETY
+2
REFLEX
0
BLOCK
+3
ARCANA
0
Stone templars of Bellaria
Priestess Seraphina
War Priest in Silverdale
Seraphina known for her imposing silver-plated armor and unwavering resolve, is a symbol of courage within Silverdale. She has dedicated her life to patrolling the mystical glade and ensuring the safety of its inhabitants from supernatural threats and the encroaching darkness of the forest. Her home, a cozy stone cottage nestled among ancient trees, exudes an air of serenity that belies her fierce dedication to her duties.
Silverdale
Thorne Clad
in Ironhold Bastion
Clad in his formidable iron armor and wielding a massive shield, is a living legend within Ironhaven. He has spent a lifetime exploring the treacherous mountain passes and defending the pass from marauding creatures and bandits. His home, a stone keep perched high on a rocky plateau, offers a commanding view of the surrounding peaks, a constant reminder of the challenges he has faced.
Ironhold Bastion
Magnus Stone
in Obsidian Stronghold
Magnus, known for his formidable stone-carved armor and mastery of stone magic, is a figure of respect and awe within Obsidian Stronghold. He has dedicated his life to patrolling the barren wastes and defending the town from dangerous creatures and rival factions seeking to exploit its resources. His home, a stone citadel rising like a monolith from the desert sands, embodies the very essence of his mastery over earth’s elements.
Obsidian Stronghold
To the top
Storm bringer
Storm Bringer – Metal (Short Range)
In the heart of the battlefield, the Storm Bringer charged forward, her armor gleaming like polished steel. Each swing of her metal-forged hammer sent shockwaves through her enemies, the weight and strength of the metal amplifying her power. Spinning his weapon to create a fierce metallic whirlwind that pushed back all who dared approach. Her mastery over metal made her an unbreakable force, deflecting blows and striking with an intensity that only true steel could bear.
MANA: 100 RANGE: 25ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
70%
ICE
90%
HEALING
95%
ANIMAL
100%
PLANT
100%
WATER
100%
AIR
100%
POISON
100%
ACID
100%
FIRE
100%
ELECTRICITY
100%
PORTAL
130%
TELEKINESIS
100%
MENTAL
110%
LIGHT
120%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
20%
METAL
10%
ICE
20%
HEALING
20%
ANIMAL
40%
PLANT
40%
WATER
40%
AIR
40%
POISON
50%
ACID
50%
FIRE
50%
ELECTRICITY
50%
PORTAL
60%
TELEKINESIS
60%
MENTAL
60%
LIGHT
60%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
+1
ATHELETICS
+1
ACROBATICS
0
AQUATICS
0
DIPLOMACY
+1
SOCIETY
+1
REFLEX
0
BLOCK
+3
ARCANA
0
Storm bringer of Bellaria
Captain Alectra Ironwrath from Stormspire Fortress
Captain Alectra Ironwrath is a commanding presence on the battlefield, wielding dual shields crafted from enchanted iron that channel lightning. Known for her daring tactics and relentless tenacity, Alectra charges into enemy lines with her shields crackling with energy. Her affinity for thunderous strikes stuns foes and rallies allies alike. Alectra’s shields can magnetically pull in enemy weapons, disarming foes and leaving them vulnerable, making her an imposing defender and a fierce attacker.
Stormspire Fortress
Brother Caelum Thundershield of Ironpeak Citadel
Brother Caelum Thundershield is renowned for his stalwart defense and protective aura. His shield, forged from meteorite metal, emits a magnetic field that deflects arrows and slows advancing enemies. A disciplined protector, Caelum positions himself at the forefront, intercepting blows meant for his allies. His mastery of defensive magic allows him to summon metallic barriers mid-combat, creating temporary strongholds for wounded soldiers or strategic retreats. His wisdom and calm demeanor bring stability to the battlefield, standing as an unmovable force against any enemy advance.
Ironpeak Citadel
Sister Lyra Stormforge in Thundertop Bastion
Sister Lyra Stormforge is celebrated for her resilience and power to turn the tide of battle. Clad in steel chain armor infused with the essence of metal, she channels raw metallic energy to amplify her strikes, striking with the force of tempered steel. Lyra’s voice is said to carry the weight of iron, emboldening allies and intimidating enemies. Her skill with defensive enchantments allows her to create metallic barriers, slowing enemies and shielding allies within range. Her presence adds both offense and defense, making her an invaluable asset wherever she fights.
Thundertop Bastion
To the top
Frost guardian
Frost Guardian – Ice (Short Range)
The Frost Guardian waded into the fray with a cold determination, ice crystals forming along her armor. As she approached the advancing horde, she summoned a Frozen Ward, an icy barrier that halted their path. With a swift strike, she sent an Icy Grip through the nearest enemy, freezing them in place. In the midst of chaos, she was an unmoving glacier, a figure of calm and control.
MANA: 100 RANGE: 25ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
95%
METAL
100%
ICE
70%
HEALING
90%
ANIMAL
100%
PLANT
100%
WATER
100%
AIR
100%
POISON
100%
ACID
100%
FIRE
100%
ELECTRICITY
100%
PORTAL
120%
TELEKINESIS
130%
MENTAL
100%
LIGHT
110%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
20%
METAL
20%
ICE
10%
HEALING
20%
ANIMAL
40%
PLANT
40%
WATER
40%
AIR
40%
POISON
50%
ACID
50%
FIRE
50%
ELECTRICITY
50%
PORTAL
60%
TELEKINESIS
60%
MENTAL
60%
LIGHT
60%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
+1
MEDICAL
+1
ATHELETICS
0
ACROBATICS
0
AQUATICS
0
DIPLOMACY
0
SOCIETY
+1
REFLEX
+1
BLOCK
+3
ARCANA
0
Frost guardians of Bellaria
Rune Frostveil, the Shield of Frostholm
Hailing from the icy village of Frostholm, Runa Frostveil embodies the stoic strength of his homeland. His armor, crafted from the same glacial ice as Frostholm’s legendary walls, enables his to conjure formidable barriers. Using his Glacier Wall to block attacks and Winter’s Shield to protect allies, Rune is a resilient defender, bringing the unyielding spirit of Frostholm to every battle.
Frostholm
Vaik Shardclaw, the Sentinel of Iceforge
Born in the rugged outpost of Iceforge, Vaik Shardclaw is as sharp and unyielding as the mountains he calls home. His armor bristles with icicles, mirroring Iceforge’s unforgiving terrain. With Frost Spikes and Chains of Ice, Vaik immobilizes foes and controls the battlefield, channeling the strength and precision learned in his isolated homeland to protect his team from all angles.
Iceforge
Elin Snowgale, the Whisper of Wintermere
From the misty groves of Wintermere, Elin Snowgale brings the soft yet powerful magic of her homeland’s enchanted frost. Her armor, adorned with frost feathers, is imbued with the healing mists of Wintermere. Through her Snowdrift Ward and Frost Veil, Elin heals and shields her allies, embodying the gentle yet enduring strength of Wintermere’s winters as she nurtures her team in the midst of battle.
Wintermere
To the top
Life Mender
Life Mender – Healing (Short Range)
At the heart of the battle, the Life Mender moved gracefully, her hands alight with a healing glow. When a comrade fell, she knelt beside them, channeling Radiant Touch to mend their wounds. In a moment of danger, she cast Blinding Flash, a burst of light that stunned the enemy, buying time for her allies to regroup. Her Holy Armor enveloped the injured, bathing them in warmth as they rose to fight again.
MANA: 100 RANGE: 25ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
90%
METAL
95%
ICE
100%
HEALING
70%
ANIMAL
100%
PLANT
100%
WATER
100%
AIR
100%
POISON
100%
ACID
100%
FIRE
100%
ELECTRICITY
100%
PORTAL
110%
TELEKINESIS
120%
MENTAL
130%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
20%
METAL
20%
ICE
20%
HEALING
10%
ANIMAL
40%
PLANT
40%
WATER
40%
AIR
40%
POISON
50%
ACID
50%
FIRE
50%
ELECTRICITY
50%
PORTAL
60%
TELEKINESIS
60%
MENTAL
60%
LIGHT
60%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
+1
SURVIVING
0
NATURE
+1
MEDICAL
+4
ATHELETICS
0
ACROBATICS
0
AQUATICS
0
DIPLOMACY
0
SOCIETY
+1
REFLEX
0
BLOCK
0
ARCANA
0
Life menders of Bellaria
Urgoth Undor, the Mudbinder of Mirefall
Raised in the dense, marshy lands of Mirefall, Urgoth uses the life-giving powers of the bog to heal and protect his allies. His Mire Balm combines natural clay and marsh herbs to soothe injuries and accelerate recovery. With Bog’s Embrace, Urgoth creates a misty shield that heals and shields those within, lending them the earthy resilience of his homeland. Known as the Mudbinder, Urgoth’s raw, grounding healing reflects the unbreakable strength of Mirefall’s ancient swamps.
Mirefall
Brenna Plop, the Verdant Shaper of Greenhollow
From the lush forests of Greenhollow, Brenna embodies the wild, nurturing energy of nature. Her Leafsong ability uses the power of ancient herbs and flora to mend wounds and restore vigor, weaving vitality back into her allies. Her Verdant Ward conjures a barrier of thorny vines and blooming leaves that shields and heals those within its reach. Known as the Verdant Shaper, Brenna’s nature-infused healing reflects the deep, regenerative powers of the Greenhollow wilderness.
Forests of Greenhollow
Aldora Stoneheart, the Lifeward of Emberdeep
Hailing from the volcanic caves of Emberdeep, Aldor Stoneheart channels the earth’s fiery warmth into restorative power. Known as the Lifeward, She uses Molten Balm to heal wounds with a soothing, heated glow, easing pain and promoting quick recovery. Her Ashen Shield surrounds allies with a warm, protective barrier that absorbs damage and bolsters their endurance. With the warmth of Emberdeep in her hands, Aldor’s healing is as resilient and enduring as the ancient rocks of his homeland.
Caves of Emberdeep
To the top
Dread Druids
Beast caller
Beast Caller – Animal (Mid Range)
Hidden within the forest, the Beast Caller raised her hands, calling forth the wild creatures that responded to her voice. Wolves and eagles appeared, circling her with loyalty. She pointed toward her foes, and her animal allies launched into action, attacking from all sides. She whispered softly, and her Beast Call summoned a mighty bear to her side, a fierce protector in the shadows.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
70%
PLANT
90%
WATER
95%
AIR
100%
POISON
100%
ACID
110%
FIRE
120%
ELECTRICITY
130%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
40%
METAL
40%
ICE
40%
HEALING
40%
ANIMAL
10%
PLANT
20%
WATER
20%
AIR
20%
POISON
60%
ACID
60%
FIRE
60%
ELECTRICITY
60%
PORTAL
50%
TELEKINESIS
50%
MENTAL
50%
LIGHT
50%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
+2
NATURE
+3
MEDICAL
0
ATHELETICS
+1
ACROBATICS
0
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
+1
BLOCK
0
ARCANA
0
Beast callers of Bellaria
Varra Bloodfang, the Serpentcaller of Venom Hollow
Known as the Serpentcaller, Varra Bloodfang hails from the murky depths of Venom Hollow, where she’s learned to summon and control venomous snakes, giant serpents, and reptilian beasts. Her Venomous Bind ability sends a swarm of spectral serpents to ensnare and poison her foes, weakening them with every bite. Through Serpent’s Communion, Varra can embody the characteristics of her snakes—gaining heightened reflexes, venomous fangs, and the ability to slither through shadows undetected. Her mastery over the dark, slithering creatures of Venom Hollow makes her a terrifying foe, channeling the lethal precision of the serpent.
Venom Hollow
Sylas Moonclaw, the Wolfcaller of Mistvale
From the mist-laden forests of Mistvale, Sylas Moonclaw is revered—and feared—as the Wolfcaller. His Howl of the Pack summons spectral wolves to his side, who flank and harry his enemies with relentless precision. Through his Spirit of the Wolf ability, Sylas temporarily adopts wolf-like agility, heightened senses, and razor-sharp claws, allowing him to hunt his foes in close combat. Known for his deep bond with the wolves of Mistvale, Sylas moves through battle with the ferocity and cunning of the pack, his spectral wolves a constant, deadly threat.
Mistvale
Orin Boneclaw, the Bearcaller of Grimholt Reach
Orin Boneclaw, known as the Bearcaller of Grimholt Reach, is a towering figure who commands the raw strength of bears and other formidable creatures of the mountain. His Grimholt’s Roar ability summons spectral bears to defend and protect, each one a fierce guardian of his allies and a terror to his enemies. With his Mantle of the Bear, Orin can adopt the immense strength, resilience, and heightened senses of his bear companions, allowing him to endure attacks and counter with crushing blows. Revered by his people and feared by his foes, Orin embodies the fierce, unyielding spirit of the mountain’s bears, bringing their indomitable power to every battle.
Grimholt Reach
To the top
Root binder
Root Binder – Plants (Mid Range)
In the heart of the forest, the Root Binder extended her hands toward the earth, feeling the pulse of the trees. With a swift motion, she summoned thick roots to emerge from the ground, entangling her enemies in place. With his Root Snare, she immobilized those who tried to escape, while nearby plants reached out to shield her. She was a guardian of the forest, defending her territory with the power of the roots.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
100%
PLANT
70%
WATER
90%
AIR
95%
POISON
130%
ACID
100%
FIRE
110%
ELECTRICITY
120%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
40%
METAL
40%
ICE
40%
HEALING
40%
ANIMAL
20%
PLANT
10%
WATER
20%
AIR
20%
POISON
60%
ACID
60%
FIRE
60%
ELECTRICITY
60%
PORTAL
50%
TELEKINESIS
50%
MENTAL
50%
LIGHT
50%
SKILL TRAITS
STEALTH
+1
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
+3
SURVIVING
0
NATURE
+3
MEDICAL
0
ATHELETICS
0
ACROBATICS
0
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
0
BLOCK
0
ARCANA
0
Root binders of Bellaria
Thornir Blackroot, the Gravekeeper of Elden’s Rest
As the Gravekeeper of Elden’s Rest, a city renowned for its ancient cemetery and somber beauty, Thornir Blackroot tends to the dead and oversees the protection of sacred grounds. With his Grasping Roots spell, he summons vines that encircle the graves, protecting them from disturbances and warding off any unwanted trespassers. His Mourning Bloom creates black, spectral flowers that absorb negative energy, calming the spirits and restoring peace to the land. Thornir’s quiet dedication and command over cemetery flora make him a revered figure in Elden’s Rest, embodying a deep respect for the cycle of life and death.
Elden’s Rest
Mira Nightshade, the Apothecary of Duskwick
Mira Nightshade is an elven druid and the Apothecary of Duskwick, a bustling urban district known for its vibrant markets and herbalist shops. Specializing in both healing and poisons, Mira’s Venomous Herbs ability allows her to cultivate exotic, toxic plants that can be used for potions, antidotes, or traps. Her Healing Roots spell channels energy from medicinal plants to create potions that accelerate recovery and soothe pain. Mira’s unique knowledge of the duality of plant magic makes her both sought after and feared in Duskwick, where her apothecary shop is as mysterious as it is popular.
Duskwick
Eldrin Thistleguard
the Arboretum Warden of Stonehaven
Eldrin Thistleguard is the respected Arboretum Warden in the heart of Stonehaven, a large city known for its impressive urban gardens. He uses his Bramble Guard ability to protect rare and valuable plants from poachers, conjuring thick, thorny vines that form impenetrable barriers. His Stonehaven Bloom can coax even the rarest plants to thrive in the city’s environment, ensuring the garden’s health and diversity. Eldrin’s dedication to urban plant life has made him a trusted guardian of Stonehaven’s cherished arboretum, preserving its beauty and natural history for future generations.
Stonehaven
To the top
Tide strider
Tide Strider – Water (Mid Range)
On the shore, the Tide Strider faced the oncoming invaders, the waves swirling around his feet. With a graceful motion, he called forth the tide, summoning a Tidal Wave that crashed into his enemies, pushing them back. As the water receded, he called forth streams to whip at his opponents, controlling the battlefield with each flow. He was the sea’s fury, bending water to his will.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
95%
PLANT
100%
WATER
70%
AIR
90%
POISON
120%
ACID
130%
FIRE
100%
ELECTRICITY
110%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
40%
METAL
40%
ICE
40%
HEALING
40%
ANIMAL
20%
PLANT
20%
WATER
10%
AIR
20%
POISON
60%
ACID
60%
FIRE
60%
ELECTRICITY
60%
PORTAL
50%
TELEKINESIS
50%
MENTAL
50%
LIGHT
50%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
+1
MEDICAL
0
ATHELETICS
0
ACROBATICS
+1
AQUATICS
+4
DIPLOMACY
0
SOCIETY
0
REFLEX
0
BLOCK
+1
ARCANA
0
Tide striders of Bellaria
Sylva Rainshadow
the Mistweaver of Gloomspire Theater
Sylva Rainshadow, known as the Mistweaver, is a sought-after effects artist at Gloomspire Theater, where her water magic enhances the atmosphere of stage performances. Her Veil of Mist ability fills the stage with a mystical fog, shifting to reveal or hide actors and props, while her Falling Dew spell creates delicate droplets that catch light, enhancing scenes with a hauntingly beautiful shimmer. Sylva’s enchanting water-based effects bring a sense of wonder and mystery to the theater, making her an essential part of Gloomspire’s artistic community.
Gloomspire Theater
Grok Tidesurge, the Aqueduct Keeper of Stonewall City
Grok Tidesurge, the Aqueduct Keeper, maintains the complex water systems of Stonewall City. With his Flow’s Command, he can adjust the water levels and redirect flows, ensuring a consistent supply to the city’s reservoirs and fountains. His Purifying Current cleanses water sources, preventing contamination and maintaining public health. Grok’s control over water has made him indispensable to Stonewall, where his efforts ensure the city’s survival and well-being, sustaining life in every corner.
Stonewall City
Rhea Salt, the Dockwarden of Stormhollow Port
Rhea Salt, known as the Dockwarden, is responsible for safeguarding the bustling docks of Stormhollow Port. Her Wave’s Grip allows her to summon tendrils of seawater that lift and secure heavy cargo, preventing accidents and theft. Using her Briny Watch spell, she places protective water wards around anchored ships, shielding them from damage during storms. Rhea’s mastery of water magic makes her a key figure in Stormhollow, ensuring safe passage for traders and travelers alike.
Stormhollow Port
To the top
Wind walker
Wind Walker – Air (Mid Range)
High above, the Wind Walker floated on a current of air, watching the battle below. With a quick gesture, he sent a gust of wind to knock back his enemies, keeping them at bay. When a group of archers took aim, he vanished in a swirl of air, reappearing behind them. With her Gale Force, he could lift enemies into the air or disappear on a breeze, always one step ahead.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
90%
PLANT
95%
WATER
100%
AIR
70%
POISON
110%
ACID
120%
FIRE
130%
ELECTRICITY
100%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
40%
METAL
40%
ICE
40%
HEALING
40%
ANIMAL
20%
PLANT
20%
WATER
20%
AIR
10%
POISON
60%
ACID
60%
FIRE
60%
ELECTRICITY
60%
PORTAL
50%
TELEKINESIS
50%
MENTAL
50%
LIGHT
50%
SKILL TRAITS
STEALTH
+1
THIVERY
0
DECEPTION
0
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
0
ATHELETICS
+3
ACROBATICS
+3
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
0
BLOCK
0
ARCANA
0
Wind walkers of Bellaria
Gorak Windcrusher, the Arena Caller of Stormpeak
Gorak Windcrusher, the Arena Caller of Stormpeak, uses his wind magic to enhance the spectacle of the arena battles and protect both spectators and fighters. His Shielding Gust creates a protective barrier of wind that shields the audience from stray projectiles or blasts. His Echoing Roar sends powerful vocal calls through the arena on waves of air, amplifying announcements and rallying the crowd. Gorak’s powerful wind magic and resonant presence make him a well-loved figure in Stormpeak’s arena, energizing both the fighters and their fans.
Stormpeak
Sira Featherstep, the Messenger of Skyhold
Sira Featherstep, known as the Messenger, serves as the primary courier for Skyhold, delivering messages and goods quickly and efficiently with her wind magic. Her Breezewalk ability lets her move with unnatural speed, gliding on gusts that carry her across rooftops and winding paths. With Windborne Missive, Sira sends small parcels or letters through controlled gusts, ensuring swift delivery even across crowded city streets. Sira’s reputation as a reliable and speedy courier makes her an essential part of Skyhold’s communications.
Skyhold
Thorn Gustbloom
the Whirlstone Artisan of Ironforge Market
Thorn Gustbloom, the Whirlstone Artisan, is a craftsman in Ironforge Market, where he uses wind spells to shape and smooth stone with incredible precision. His Chiseling Zephyr sends focused, controlled blasts of air to carve intricate designs, while his Cyclone Polish whirls around stone surfaces, leaving them gleaming and smooth. Thorn’s wind-based artistry has made his work highly sought after, and his stall in the Ironforge Market is a bustling hub for those seeking his unique, wind-touched creations.
Ironforge Market
To the top
Battle Mage
Venom Reaper
Venom Reaper – Poison (Mid Range)
From a safe distance, the Venom Reaper surveyed the battlefield, a vial of poison in her hand. She murmured a dark incantation, casting her Venomous Mist over the battlefield, where it spread like a creeping shadow. Her enemies coughed and choked as the poison took hold. With a flick of her wrist, she unleashed a Poison Bolt, a deadly green spark that struck true.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
100%
PLANT
110%
WATER
120%
AIR
130%
POISON
70%
ACID
90%
FIRE
95%
ELECTRICITY
100%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
50%
METAL
50%
ICE
50%
HEALING
50%
ANIMAL
60%
PLANT
60%
WATER
60%
AIR
60%
POISON
10%
ACID
20%
FIRE
20%
ELECTRICITY
20%
PORTAL
40%
TELEKINESIS
40%
MENTAL
40%
LIGHT
40%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
+1
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
0
ATHELETICS
+1
ACROBATICS
+1
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
+2
BLOCK
0
ARCANA
+2
Venom reapers of Bellaria
Skrix Poxclaw, the Sewer Warden of Ironmist
Skrix Poxclaw, known as the Sewer Warden, maintains the extensive sewer networks of Ironmist, where he uses poison magic to keep infestations and vermin under control. His Pox Cloud creates a noxious fog that eliminates pests and wards off trespassers, while his Venomous Oath spell allows him to handle and command toxic creatures like snakes and scorpions, which he uses as helpers in his work. Skrix’s mastery over poison magic and his bond with toxic creatures have made him an invaluable—if somewhat feared—figure in the underbelly of Ironmist.
Ironmist
Mira Viperstrike, the Courtesan of Silken Hollow
Mira Viperstrike, known as the Courtesan, operates in the luxurious Silken Hollow, where her charm and subtle poison magic provide both allure and deadly intrigue. Her Venom Kiss allows her to enchant her lips with a mild toxin that can daze and disorient, while her Serpent’s Charm channels hypnotic poison that puts her clients under a temporary, blissful trance. Mira’s dual talents make her a powerful and enigmatic figure in Silken Hollow, where she’s revered as much for her mystique as for her dangerous reputation.
Silken Hollow
Lira Blackthorn, the Apothecary of Shadeport
Lira Blackthorn, known as the Apothecary, runs a discreet herbal shop in Shadeport where she crafts potent remedies and lethal poisons. With her Venomous Infusion, Lira brews medicinal tonics laced with trace amounts of toxin to build resistance in her clients. Her Nightshade Veil can shroud her shop in a haze of harmless-looking mist that deters intruders by causing disorientation. Lira’s vast knowledge of poisons and their effects makes her both a respected healer and a feared figure in Shadeport’s underworld.
Shadeport
To the top
Acid Knight
Acid Knight – Acid (Mid Range)
Standing atop a hill, the Acid Knight hurled a vial of acid toward her foes. As it shattered, the ground sizzled, corroding armor and flesh alike. She raised his staff and cast Acid Rain, a caustic downpour that forced her enemies to retreat. Any who dared approach found their weapons and shields melting in her presence.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
130%
PLANT
100%
WATER
110%
AIR
120%
POISON
100%
ACID
70%
FIRE
90%
ELECTRICITY
95%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
50%
METAL
50%
ICE
50%
HEALING
50%
ANIMAL
60%
PLANT
60%
WATER
60%
AIR
60%
POISON
20%
ACID
10%
FIRE
20%
ELECTRICITY
20%
PORTAL
40%
TELEKINESIS
40%
MENTAL
40%
LIGHT
40%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
0
INTIMIDATION
+1
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
0
ATHELETICS
+1
ACROBATICS
+1
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
+2
BLOCK
+1
ARCANA
+1
Acid Knights of Bellaria
Gorak Dripstone, the Forgekeeper of Brimstone Foundry
Gorak Dripstone, known as the Forgekeeper, uses acid magic to assist in the metalwork at Brimstone Foundry, where he plays a crucial role in refining and reshaping metals. His Etching Touch allows him to carve intricate designs and inscriptions into metal with ease, while his Molten Wash can dissolve impurities from ore, resulting in stronger, purer metals. Gorak’s acidic spells are essential to the foundry’s production, and his expertise is sought after by smiths and artisans across the region.
Brimstone Foundry
Sir Calder Vilebrand, the Sentinel of Rustwatch Keep
Sir Calder Vilebrand, known as the Sentinel of Rustwatch Keep, uses his acid magic to maintain and defend the fortress walls. With his Corrosive Strike, Calder can infuse his weapon with acid, eating away at enemy armor with every blow. His Defensive Decay spell creates an acid-coated barrier that corrodes any weapons or projectiles that strike it, protecting the keep from assault. Sir Calder’s loyalty and his command of acid magic make him a respected and feared defender, ensuring Rustwatch Keep stands firm against all foes.
Rustwatch Keep
Wrex Acidjaw, the Sewer Guard of Grimmarsh
Wrex Acidjaw, the Sewer Guard, patrols the underground tunnels of Grimmarsh, where his acid magic helps him protect against intruders and maintain the sewage systems. His Corrosive Spit ability allows him to spray acid that can dissolve obstructions or deter threats, while his Sludge Wall conjures a protective barrier of acidic sludge that both blocks passage and erodes anything that touches it. Wrex’s intimidating presence and corrosive skills have earned him a reputation as a fearsome guardian of Grimmarsh’s depths.
Grimmarsh
To the top
Flame hunter
Flame Hunter – Fire (Mid Range)
From afar, the Flame Hunter aimed his bow, its arrows tipped with flames. With each shot, he ignited the battlefield, leaving trails of fire in his wake. He cast Inferno Volley, a rain of flaming arrows that scattered his enemies. He was the embodiment of fire’s wrath, striking from a distance with deadly precision.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
120%
PLANT
130%
WATER
100%
AIR
110%
POISON
95%
ACID
100%
FIRE
70%
ELECTRICITY
90%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
50%
METAL
50%
ICE
50%
HEALING
50%
ANIMAL
60%
PLANT
60%
WATER
60%
AIR
60%
POISON
20%
ACID
20%
FIRE
10%
ELECTRICITY
20%
PORTAL
40%
TELEKINESIS
40%
MENTAL
40%
LIGHT
40%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
+1
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
0
ATHELETICS
+1
ACROBATICS
+1
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
+3
BLOCK
0
ARCANA
+1
Flame hunters of Bellaria
Zara Blazetide, the Sentinel of Pyrewatch Citadel
Zara Blazetide, the Sentinel, is the chief defender of Pyrewatch Citadel, where she uses fire magic to hold back intruders and maintain the fortress’s defenses. Her Scorching Barrage unleashes a volley of fireballs that rains down on advancing enemies, while her Wildfire Ward creates a wall of flames that deters any who attempt to breach the citadel’s walls. Zara’s formidable command of fire magic ensures Pyrewatch Citadel remains secure, her fiery defenses as intimidating as they are effective.
Pyrewatch Citadel
Brak Firestone, the Furnace Warden of Ironpeak Mines
Brak Firestone, known as the Furnace Warden, manages the Ironpeak Mines’ massive forges, where his fire magic is essential for smelting and shaping metals. With his Molten Grip, Brak can handle hot metals directly, shaping them with his bare hands, while his Forge’s Fury stokes the forge flames to extreme temperatures, refining ores to their purest forms. Brak’s mastery over fire makes him a vital part of Ironpeak’s industry, where his skills keep the forges burning bright and production steady.
Ironpeak Mines
Ashira Embervein, the Flame Dancer of Sunspire Theater
Ashira Embervein, the Flame Dancer, is a celebrated performer in Sunspire Theater, where her fire magic transforms dance into a mesmerizing display of flames. Her Ember Waltz creates a trail of fire that swirls around her as she moves, while her Phoenix Rise conjures a sudden flare that engulfs her in flames before she reappears unharmed. Ashira’s fiery performances captivate audiences, combining elegance with the raw intensity of fire, and her presence lights up Sunspire with both beauty and danger.
Sunspire Theater
To the top
Spark Weaver
Spark Weaver – Electricity (Mid Range)
In the midst of the storm, the Spark Weaver stood with arms raised, drawing lightning from the clouds. With a focused gaze, he launched a Lightning Spear that split the air and struck his target from afar. His Electric Surge electrified the ground, shocking any who dared come near. He commanded the storm, wielding its fury with accuracy and skill.
MANA: 100 RANGE: 50ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
100%
ICE
100%
HEALING
100%
ANIMAL
110%
PLANT
120%
WATER
130%
AIR
100%
POISON
90%
ACID
95%
FIRE
100%
ELECTRICITY
70%
PORTAL
100%
TELEKINESIS
100%
MENTAL
100%
LIGHT
100%
The lowest mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
50%
METAL
50%
ICE
50%
HEALING
50%
ANIMAL
60%
PLANT
60%
WATER
60%
AIR
60%
POISON
20%
ACID
20%
FIRE
20%
ELECTRICITY
10%
PORTAL
40%
TELEKINESIS
40%
MENTAL
40%
LIGHT
40%
SKILL TRAITS
STEALTH
0
THIVERY
0
DECEPTION
+1
INTIMIDATION
0
CRAFTING
0
SURVIVING
0
NATURE
0
MEDICAL
0
ATHELETICS
+1
ACROBATICS
+1
AQUATICS
0
DIPLOMACY
0
SOCIETY
0
REFLEX
+3
BLOCK
0
ARCANA
+1
Spark weavers of Bellaria
Aric Thunderfist
the Lightning Duelist of Stormspire Arena
Aric Thunderfist, known as the Lightning Duelist, is a champion of the Stormspire Arena, where he showcases his electrifying combat skills in dazzling displays. His Bolt Strike channels high-voltage energy through his fists or weapon, delivering shocking blows that disorient his opponents. His Storm Shield creates an electric barrier around him, repelling attacks with a crackling field of energy. Aric’s command of electricity and his lightning-fast moves make him a fan favorite, as he lights up the arena with shocking skill and fierce intensity.
Stormspire Arena
Riona Voltwhisper, the Shockweaver of the Volt City
Riona Voltwhisper, the Shockweaver, is an engineer and innovator in Volt City, a city powered entirely by electrical energy. Riona’s Arc Surge ability allows her to channel electricity into machines, powering up energy grids or setting off controlled bursts of lightning to fuel inventions. Her Electrobind spell lets her use her electrical powers to manipulate and repair complex machinery remotely, ensuring everything in the city runs smoothly. Known for her brilliant mind and ability to weave electricity with intricate precision, Riona is a key figure in keeping Volt City’s high-tech society thriving.
Volt City
Nyra Stormgale, the Conductor of Celestine Orchestra
Nyra Stormgale, known as the Conductor, leads the renowned Celestine Orchestra, where her mastery over electricity enhances every performance. Using her Electric Harmony spell, Nyra generates synchronized arcs of lightning that move in rhythm with the music, creating a captivating visual experience. Her Thunder Resonance channels vibrations through metal instruments, amplifying their sound with a thunderous, electric undertone. Nyra’s magical artistry elevates the orchestra’s performances, leaving audiences spellbound by her electrifying displays of music and magic.
Celestine Orchestra
To the top
Combat Centinel
Portal bane
Portal Bane – Portal (Long Range)
The Portal Bane appeared and disappeared across the battlefield, using portals to dodge attacks and strike unexpectedly. With a flick of her hand, she opened a Void Gateway, allowing allies to move instantly across the field. Her mastery of portals let her be anywhere, attacking and evading with uncanny precision.
MANA: 100 RANGE: 100ft
MAGIC TRAITS
The mana discount cost for each element as a percentage of the spell’s original mana cost.
STONE
100%
METAL
110%
ICE
120%
HEALING
130%
ANIMAL
100%
PLANT
100%