Physical Traits

HIT POINTS, SPEED, STRENGTH, CONSTITUTION, HEARING AND   SIGHT remain constant unless influenced by external assistance or magic. Initially, characters begin with 100 hit points, which can be further modified by their chosen race and history.

Whenever the Game Master (GM) deems that a player character (PC) needs to excel in any physical aspect, the PC will be requested to roll a 1d20. Bonuses or penalties may be applied to the roll, adjusting the final number. The GM then determines whether the roll is successful or not.

To advance in the game, whenever you roll a 20, you earn a point and increment your tracker. Once you accumulate ten points, you gain a bonus to your die roll. The total score of physical traits is the total score from both race and history.

Saving throws

When you encounter situations that necessitate a specific trait, be it physical or a skill, you should consult the GM to determine the situation’s level of difficulty, ranging from ‘A walk in the park’ to ‘Walking through a minefield.’ Depending on the GM’s assessment, you will need to achieve the appropriate die number or exceed it.

LEVEL 1 2 3 4 5 6
Total Failure A walk in the park Walking on eggshells Dancing on hot coals Navigating a maze blindfolded Walking through a minefield Guaranteeing success
1 5 8 11 14 17 20
RACE HIT PONTS _SPEED_ HEARING* DARK VISION

ORC

+30

-1

+1 

10 Feet


HUMAN

+15

0

0 Feet


DWARF

0

0

0

40 Feet


ELF

-10

+1

+1 

60 Feet


GOBLIN

20

+1

+1 

40 Feet

     * Hearing adds a bonus to perseption

RACE STRENGTH CONSTITUTION PERSEPTION MENTAL RESISTANS MAGIC RESISTANS MENTAL INDEX

ORC

+3

+4

0

-3

-3

0%


HUMAN

+2

+3

0

-2

-2

0%


DWARF

0

0

0

0

0

0%


ELF

-2

-2

0

+2

+2

0%


GOBLIN

-3

-3

0

+3

+3

0%

 

 

 

Mana

Description

Hit Points represent a character’s overall health and vitality. They indicate how much damage a character can sustain before being defeated or rendered unconscious.

Strategy

Since your hit points remain static, it’s prudent to prioritize your safety and positioning to minimize the chances of getting injured. Accumulating amulets, spells, or medkits serves as a wise precautionary measure.

 

Hit Points

Description

Hit Points represent a character’s overall health and vitality. They indicate how much damage a character can sustain before being defeated or rendered unconscious.

Strategy

Since your hit points remain static, it’s prudent to prioritize your safety and positioning to minimize the chances of getting injured. Accumulating amulets, spells, or medkits serves as a wise precautionary measure.

 

Speed

Speed is determined by your race and personal history and does not improve over time. There are two distinct perspectives on speed: one pertains to travel, and the other relates to combat. When traveling, movement is measured in time units, and you can refer to the table under the “Movement” section. >>>.

In combat situations, movement is measured in turns. The standard speed is set at three squares per turn, which can be adjusted based on your character’s race and history. As you become encumbered, your speed diminishes. For every quarter of extra weight exceeding your maximum allowance, you lose one point of speed until it reaches one. If your default speed is already one, you are unable to carry any additional weight. To determine your maximum weight capacity, please refer to the section below, specifically focusing on strength.

Sight

Description

Hit Points represent a character’s overall health and vitality. They indicate how much damage a character can sustain before being defeated or rendered unconscious.

Strategy

Since your hit points remain static, it’s prudent to prioritize your safety and positioning to minimize the chances of getting injured. Accumulating amulets, spells, or medkits serves as a wise precautionary measure.

 

Hearing

Description

Hit Points represent a character’s overall health and vitality. They indicate how much damage a character can sustain before being defeated or rendered unconscious.

Strategy

Since your hit points remain static, it’s prudent to prioritize your safety and positioning to minimize the chances of getting injured. Accumulating amulets, spells, or medkits serves as a wise precautionary measure.

 

Strength

Your default strength is 6 and is modifyed by race and history.

Strength 1 2 3 4 5 6 7 8 9 10 11 12 13
Hiking Kg 10 12 14 16 18 20 22 24 26 28 30 32 34
Hiking Pounds 22 26 30 35 39 44 48 52 57 62 66 70 74
Dead lift Kg 140 150 160 170 180 190 200 210 220 230 240 250 260
Dead lift Pounds 310 330 350 370 400 420 440 480 530 570 620 640 670

 

Constitution

Description

Hit Points represent a character’s overall health and vitality. They indicate how much damage a character can sustain before being defeated or rendered unconscious.

Strategy

Prioritize managing and preserving your Hit Points effectively. Avoid unnecessary damage by using defensive tactics, such as positioning yourself strategically, utilizing cover, or employing evasion techniques. Invest in abilities or equipment that can heal or restore your Hit Points, such as healing spells, potions, or rest. Being mindful of your Hit Points allows you to endure prolonged battles and dangerous encounters.

Perception

Description

Perception represents a character’s keenness of senses, awareness, and attentiveness to their surroundings.

Strategy

Characters with high Perception scores should pay close attention to their environment and trust their instincts. Sharpen your senses through observation and mindfulness. Utilize your heightened perception to spot hidden objects, enemies, or traps. This allows you to gain an advantage in exploration, investigation, and combat. Look for subtle clues, hidden paths, valuable items, or detect threats before they become a danger. Invest in abilities or equipment that improve your perception, enhance your detection abilities, or grant you heightened senses.

Mental Resistans

Description

Mental Resistance refers to a character’s resistance against mental or psychological attacks.

Strategy

Characters with high Mental Resistance are more resilient against mental manipulation, mind control, or magical assaults. The mental resistance is corolated with your mana. Use this resistance to protect your mind and maintain your free will. Invest in abilities or equipment that enhance your mental defenses, provide immunity to certain mind-affecting effects, or bolster your mental resilience. 

Saving throws

When you are mentally influenced by magic, you have the opportunity to resist it. This resistance primarily hinges on magical strength, which is determined by the quantity of mana you can hold. The disparity in mana levels results in either a penalty or a bonus for your saving throw. The table below illustrates how you might possess a higher amount of mana compared to your opponent, and then gradually have less.

Mana difference 100%-71% more 70%-50% more 49-0% more 1%-40% less 41%-100%
Total Failure A walk in the park Walking on eggshells Dancing on hot coals Navigating a maze blindfolded Walking through a minefield Guaranteeing success
1 5 8 11 14 17 20

Counter spells

If you attempt to defend against a mental attack using magic spells, you must first succeed in a saving throw for magic resistance. If successful, you can then cast a protective spell in the following round. Alternatively, if you have created a magical object that activates on command spells, you can use this object to provide protection.

Magic Resistans

Description

Mana Bonus represents the character’s increased capacity or efficiency in using magical energy known as mana.

Strategy

Characters with a high Mana Bonus excel in spellcasting and magical abilities. Enhance your mana capacity and efficiency through study, practice, or magical rituals. Utilize your increased mana to cast more spells, use more powerful magical abilities, or reduce mana costs. This allows you to be a formidable spellcaster and contribute to combat or other endeavors with your magical prowess. Invest in abilities or equipment that increase your maximum mana pool, regenerate mana more quickly, or reduce mana costs for spells.

Mental Index

Description

Mana Bonus represents the character’s increased capacity or efficiency in using magical energy known as mana.

Strategy

Characters with a high Mana Bonus excel in spellcasting and magical abilities. Enhance your mana capacity and efficiency through study, practice, or magical rituals. Utilize your increased mana to cast more spells, use more powerful magical abilities, or reduce mana costs. This allows you to be a formidable spellcaster and contribute to combat or other endeavors with your magical prowess. Invest in abilities or equipment that increase your maximum mana pool, regenerate mana more quickly, or reduce mana costs for spells.