Combat
After aiming and before resolving damage or healing, combat takes place. Below, you will find the rules and strategies for engaging in combat.
Progress in Initiative
As your adventurer’s experience grows, you develop a heightened sixth sense and excel in your initiative. Each time you roll a 1 or 20 on a d20, you earn one star. Once you collect five stars, you can trade them for a +1 bonus to your initiative.
Progress in combat itself is not possible; any progression you achieve is related to aiming, which is detailed in the aiming section.>>>
Action
At this stage, you have selected a target area: head, arms, torso, or legs, unless a specific alternate target is provided. For aiming refere to >>> Choosing the right body part to attack often depends on the threat posed by the opponent. For example, if a monster has a poisonous tail, prioritize disabling it. If the enemy has a large pool of hit points, focusing on the torso might be more effective. Observing how hit points are distributed in your own character can offer insights into how most opponents are structured. Plan your strategy accordingly.
Combat includes aiming, but since that’s already covered under the aiming section, this part begins after you have successfully aimed and a hit is confirmed.
At this point, you have performed a movement, maneuver, or attack. An attack can be executed using your hands, a weapon, or a spell. Unless otherwise specified—such as an action requiring more time—all combatants complete their actions within the same round. At the start of the next round, everyone rolls for initiative again, and the new round begins.
The Game Boss (GB) will use common sense to determine if an action is feasible, whether the distance can be covered, or if a special maneuver is required.
The confrontation typically concludes either when one side is defeated or when a group decides to withdraw from combat.
The damage and resilience during combat are addressed in this section.>>>
If you use spells, the effects are detailed under Spells. >>>
The same applies to magic items >>>, with their effects outlined accordingly.