Magic Traits

Engaging in a battle is not inherently distinct from solving problems or overcoming obstacles. The primary distinction lies in the timing, as combat demands swift actions, necessitating the division of time into shorter intervals. This encompasses movement, aiming, specialized maneuvers, weapon usage, spellcasting, and damage assessment. To ensure an equitable confrontation, these elements follow a predetermined sequence.

When you or a group are entering a battle, each participant will have the opportunity to move a distance equal to their speed allowance (Refer to physical traits). Both players and NPCs move simultaneously, divided into two phases. Initially, you move half the permitted distance. Afterward, you gain the chance to survey the entire battlefield scene and adjust your direction based on the movement of other participants. not done