Interactive Grid Map
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Bellaria

Embark on a journey through the enchanting world of Bellaria, a realm designed to enhance and complement your campaign. This is an ongoing and expanding world. It features an array of kingdoms, bustling trade routes, an assortment of monsters, and well-established borders. As time progresses, anticipate the world of Bellaria to broaden and flourish. You are invited to utilize this world as you see fit. Begin your exploration with the application provided below, where a general overview of the world awaits you. For a deeper exploration into the lore and geography of Bellaria, use the menu to access detailed maps and dive into the specifics of each region.

The squares with a blue tint represent the existing maps, and the one outlined with a red border indicates your current location. The remainder of the map is under development.

To zoom in on the map, utilize the scroll wheel. If you need to pan the map in any direction, press and drag with the right mouse button. Adding extra information by clicking each tab will gradually make zooming and scrolling through the map more cumbersome. It’s recommended to zoom and drag to your desired location first, then add the tab(s) you need for specific information. When you’re ready to zoom and move again, remove most of the tabs temporarily until you reach your new destination.

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Due to the extensive detail and size of the maps, loading times, including those for tab images, may be longer. This ensures that you can enjoy a high level of detail when zooming in. We hope you enjoy exploring the world of Bellaria.

In general – B2

This map section encompasses all the eastern orc clans and a small portion of the human territories, predominantly the jungle region. To the north lies the Great Northern Wasteland, a land of grand adventures and deep secrets, rich in legend. Included in this section is also a quarter of the Black Fields, marked by mystical black soil and ruined ground, a legacy of the great meteor. In the south, the elves are situated, who, like the orcs, colonized this continent from distant lands in earlier times.

Borders

The map is segmented into regions, delineated by yellow dotted lines, and states, outlined with white dotted lines. The regions denote territories inhabited by various races, while the state areas represent the different countries.

Below, you will find a list of countries featured in this section of the map, complete with relevant information and accompanying images.

Routs

Routes on the map are categorized into two types. The thicker dotted lines indicate roads, representing major thoroughfares suitable for carriages and trade. Conversely, the thin dotted lines represent trails, which may be challenging for carriages or large mounts to traverse.

Traiding

The trade routes follow the main roads and are indicated by dark gray dots. The type of trade is represented by symbols placed on these dotted lines. Arrows above the symbols indicate the direction of the trade flow.

Trade holds as much significance as politics or religion; without it, the world would cease to function. In Bellaria, trade routes are crucial for numerous reasons. You might find yourself tasked with defending a trade delegation or assigned a mission to acquire a specific object. Without knowledge of where to obtain it, the mission could end in failure.

Natural Resources and Raw Materials

If a specific material is traded, the transaction will be indicated with orange text. All traid is in the traid-DB

Various types of timber

Oak, Mahogany, Maple, Teak, Walnut, Cherry, Pine, Spruce, Cedar, Fir, Redwood

Stones and Minerals
Stones and Minerals: Granite, marble, quartz, special magical stones.

Gurub Tribe – Orcsand > Vrok Thul Tribe – Razh Camp

Gurub Tribe – Orcsand > Vrok Thul Tribe – Razh Camp

Ores and Metals

Ores and Metals: Iron, copper, gold, mithril, etc.

Earth and Soil

Specialized fertilizers, topsoil samples from different regions, clay for pottery, rare mineral deposits.

Voidglass

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Arcanite

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Wildlife Products and Byproducts

Furs and Hides

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Tusks, Horns, and Bones

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Oil & Greas

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Magical Items and Artifacts

Ancient Relics

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Enchanted Objects: Weapons, armor, amulets, etc.

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Potions & Scrolls

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Alchemical and Herbal Ingredients

Medicinal Herbs: For healing potions

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Essential Oils and Extracts

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Culinary Goods

Vegetables

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Grains

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Meat

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Spices and Seasonings

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Fish

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Poultry

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Crafted Goods and Artisanal Items

Artisan Crafts: Pottery, textiles, glassworks

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Artworks: Paintings, sculptures, jewelry

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Precious Stones and Gems

Gemstones: Diamonds, rubies, sapphires

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Clothing and Armor

Armors: Various types for protection in battle

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Weapons & Missiles

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Services and Intangibles

Skilled Services: Magical services

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Mercenary and Adventuring Services: For hire

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Information and Knowledge: Maps, books, lore

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Skilled Services: Blacksmithing, alchemy

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Tools and Implements: For various trades and activities

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Towns & Cities

The map features inhabited regions classified into four distinct types: towns, villages, settlements, and the capital city. Towns are marked with solid circles, villages are denoted by hollow circles, and settlements, being the smallest areas, are shown as squares. The capital city is distinguished by a star symbol, and its size may vary based on the symbol it contains. For instance, a star with an enclosed square indicates that the location is the state’s capital but is no larger than a settlement in size.

Orcs


White Tusk Clan

Voori Tribe

Kimari Tribe

Vrok Thul Tribe

Gurub Tribe

Kul Trog Tribe

Mok Darok Tribe

Raka Uh Tribe

Kazza Tribe

Arman Tribe

Umma tribe

Lahrin Tribe

Haaz Tribe

Thal Tribe

Feroth Tribe

Brak Gulin Tribe

Elves


Galania State

Nuala Province

Morlith Land

Sylthara Land

Humans


Green Rock Empire

Areas & Places

Areas and places on a map do not always fall under the jurisdiction of the state in which they are situated. These can include ancient ruins, enchanted castles, or mysterious caves. Each has its own entry in the database, complete with a unique destiny.

To maintain the secrecy of the locations, are all the paths leading to the site also stored in the database and not listed in the route section?

Orcs


White Tusk Clan

Voori Tribe

Kimari Tribe

Vrok Thul Tribe

Gurub Tribe

Kul Trog Tribe

Mok Darok Tribe

Raka Uh Tribe

Kazza Tribe

Arman Tribe

Umma tribe

Lahrin Tribe

Haaz Tribe

Thal Tribe

Feroth Tribe

Brak Gulin Tribe

Elves


Galania State

Nuala Province

Morlith Land

Sylthara Land

Humans


Green Rock Empire

Regions & States

In this segment of the Eldoria continent map, the highlighted regions include the


Orcs of the Wood

Orcs of the Flatlands

The Black Fields

Elves of the Dark

Elves of the Coast

Land of Beast

      Desolate End

 

Below is a categorized list of the different states within each region, organized by Orcs, Humans, and Elves.

Orcs


White Tusk Clan

Voori Tribe

Kimari Tribe

Vrok Thul Tribe

Gurub Tribe

Kul Trog Tribe

Mok Darok Tribe

Raka Uh Tribe

Kazza Tribe

Arman Tribe

Umma tribe

Lahrin Tribe

Haaz Tribe

Thal Tribe

Feroth Tribe

Brak Gulin Tribe

Elves


Galania State

Nuala Province

Morlith Land

Sylthara Land

Humans


Green Rock Empire

Conflicts

The conflict zones depicted on the map are presented as if they are frozen in time. As the game unfolds, the Game Master (GM) has the flexibility to evolve these situations and steer them in any direction they deem appropriate.

Beneath, you will find the escalation pattern for conflicts, categorized into four distinct types. These patterns are illustrated across various areas of the map.

Hostile

1. Voori Trive vs Gurub Tribe

2. Vrok Thul vs Gugub Tribe

3. Arman Tribe vs Green Rock Emire

4. Kul Trog Tribe vs Raka Uh Tribe

5. Silverstream Republic vs The Sun Temple

6. The Sun Temple vs Verdean Federation

Skirmish

1. Opponent vs Opponent

Siege

1. Opponent vs Opponent

War

1. Opponent vs Opponent

Biomes

As you navigate through the map, you’ll encounter various biomes. Keep in mind that not all biomes exist on every map. Once you’ve selected a biome where you’d like an encounter to occur, you can then choose a suitable monster from the BEAST database that is appropriate for that specific biome.

Seasonal Forest

A biome characterized by trees that lose their leaves seasonally.

Pine Trees

Dominated by coniferous trees like pines, spruces, and firs.

Rainforest

Known for its high rainfall, humidity, and dense tree canopy.

Desert

A biome with very low precipitation, creating harsh living conditions.

Savanna

Characterized by a mix of grasslands and scattered trees, savannas are typically found in warm climates.

Tundra

An extremely cold, treeless region, found in the Arctic and on mountaintops

Mountain Ranges

High altitude areas with a wide range of ecosystems depending on the altitude.

Wetlands

these water-saturated areas are rich in biodiversity and Including marshes, and bogs.

Grasslands

Dominated by grasses and few trees, these open and flat regions.

Chaparral

Characterized by hot, dry summers and mild, wet winters.

Corel

Located in tropical ocean waters, coral reefs are rich in marine life.

Mangrove

Coastal ecosystems found in tropical and subtropical regions.

Glacial Regions

These are areas covered by glaciers, vast sheets of ice and compacted snow.
Frozen Mountains
High mountain peaks are often capped with snow and ice year-round.

Snowy Forest

Forests in cold climates where the trees are predominantly conifers covered in snow.

Sea

These are areas covered by glaciers, vast sheets of ice and compacted snow.
Rivers & Lakes
High mountain peaks are often capped with snow and ice year-round.

Dungeons & Caves

Forests in cold climates where the trees are predominantly conifers covered in snow.

Swamp

These are areas covered by glaciers, vast sheets of ice and compacted snow.

Burned

High mountain peaks are often capped with snow and ice year-round.