Bellaria
Embark on a journey through the enchanting world of Bellaria, a realm designed to enhance and complement your campaign. This is an ongoing and expanding world. It features an array of kingdoms, bustling trade routes, an assortment of monsters, and well-established borders. As time progresses, anticipate the world of Bellaria to broaden and flourish. You are invited to utilize this world as you see fit. Begin your exploration with the application provided below, where a general overview of the world awaits you. For a deeper exploration into the lore and geography of Bellaria, use the menu to access detailed maps and dive into the specifics of each region.
To zoom in on the map, utilize the scroll wheel. If you need to pan the map in any direction, press and drag with the right mouse button. Adding extra information by clicking each tab will gradually make zooming and scrolling through the map more cumbersome. It’s recommended to zoom and drag to your desired location first, then add the tab(s) you need for specific information. When you’re ready to zoom and move again, remove most of the tabs temporarily until you reach your new destination.
Due to the extensive detail and size of the maps, loading times, including those for tab images, may be longer. This ensures that you can enjoy a high level of detail when zooming in. We hope you enjoy exploring the world of Bellaria.
In general – B2
This map section encompasses all the eastern orc clans and a small portion of the human territories, predominantly the jungle region. To the north lies the Great Northern Wasteland, a land of grand adventures and deep secrets, rich in legend. Included in this section is also a quarter of the Black Fields, marked by mystical black soil and ruined ground, a legacy of the great meteor. In the south, the elves are situated, who, like the orcs, colonized this continent from distant lands in earlier times.
People
The inhabitants of the world of Bellaria come from diverse backgrounds, encompassing various races and professions. The destinies of most individuals can be located within the NPC database. On the map, you will find representations of both a male and a female character, accompanied by a mount and a flag that symbolize the average traits of a typical member of authority, along with their traditional mode of transportation and emblem.
Areas devoid of human settlements, cities, or state borders, existing as a sort of wilderness, are still depicted, albeit more in essence than in the true nature of the entities inhabiting them.
For more information see the data base for states.
Quest Trails
An adventure can be likened to a marked path stretching from a starting point to a final destination. Along this journey, the character will encounter various obstacles, with the potential for engaging in combat, navigating traps, or unraveling other intricate challenges. Information about these encounters and non-player characters (NPCs) can be accessed in the databases.
1. Swamp Tower in Land of Beasts [E]
2. Ghost in the Lake in Land of Beasts [C]
Regions & States
In this segment of the Eldoria continent map, the highlighted regions include the
Orcs of the Wood
Orcs of the Flatlands
The Black Fields
Elves of the Dark
Elves of the Coast
Land of Beast
Desolate End
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Below is a categorized list of the different states within each region, organized by Orcs, Humans, and Elves. For more information se state database
Orcs
White Tusk Clan
Voori Tribe
Kimari Tribe
Vrok Thul Tribe
Gurub Tribe
Mok Darok Tribe
Kul Trog Tribe
Raka Uh Tribe
Kazza Tribe
Arman Tribe
Lahrim Tribe
Umma Tribe
Haaz Tribe
Thal Tribe
Feroth Tribe
White Tusk Clan
Elves
Galania State
Nuala Province
Morlith Land
Sylthara Land
Emberforge Dominion
Human
Green Rock Empire
Geographical Names
These are the commonly used local names in the common tongue. Names associated with specific destinies or featured in an adventure might not be included here. For a comprehensive list of names, you can refer to additional tabs or sections.
Areas & Places
Areas and places on a map do not always fall under the jurisdiction of the state in which they are situated. These can include ancient ruins, enchanted castles, or mysterious caves. Each has its own entry in the database, complete with a unique destiny.
Orcs
White Tusk Clan
Voori Tribe
Kimari Tribe
Vrok Thul Tribe
Gurub Tribe
Mok Darok Tribe
Kul Trog Tribe
Raka Uh Tribe
Kazza Tribe
Arman Tribe
Lahrim Tribe
Umma Tribe
Haaz Tribe
Thal Tribe
Feroth Tribe
White Tusk Clan
Elves
Galania State
Nuala Province
Morlith Land
Sylthara Land
Emberforge Dominion
Human
Green Rock Empire
Towns & Cities
The map features inhabited regions classified into four distinct types: towns, villages, settlements, and the capital city. Towns are marked with solid circles, villages are denoted by hollow circles, and settlements, being the smallest areas, are shown as squares. The capital city is distinguished by a star symbol, and its size may vary based on the symbol it contains. For instance, a star with an enclosed square indicates that the location is the state’s capital but is no larger than a settlement in size. For more information see database.
Orcs
White Tusk Clan
Voori Tribe
Kimari Tribe
Vrok Thul Tribe
Gurub Tribe
Mok Darok Tribe
Kul Trog Tribe
Raka Uh Tribe
Kazza Tribe
Arman Tribe
Lahrim Tribe
Umma Tribe
Haaz Tribe
Thal Tribe
Feroth Tribe
White Tusk Clan
Elves
Galania State
Nuala Province
Morlith Land
Sylthara Land
Emberforge Dominion
Human
Green Rock Empire
Assets
Regarding assets, they are classified according to each state. This encompasses ships, armies, and defensive resources. Certain states possess distinctive mounts or war machinery at their disposal. In-depth information can be located within the database.
Orcs
White Tusk Clan
Voori Tribe
Kimari Tribe
Vrok Thul Tribe
Gurub Tribe
Mok Darok Tribe
Kul Trog Tribe
Raka Uh Tribe
Kazza Tribe
Arman Tribe
Lahrim Tribe
Umma Tribe
Haaz Tribe
Thal Tribe
Feroth Tribe
White Tusk Clan
Elves
Galania State
Nuala Province
Morlith Land
Sylthara Land
Emberforge Dominion
Human
Green Rock Empire
Traiding
The trade routes follow the main roads and are indicated by dark gray dots. The type of trade is represented by symbols placed on these dotted lines. Arrows above the symbols indicate the direction of the trade flow.
Trade holds as much significance as politics or religion; without it, the world would cease to function. In Bellaria, trade routes are crucial for numerous reasons. You might find yourself tasked with defending a trade delegation or assigned a mission to acquire a specific object. Without knowledge of where to obtain it, the mission could end in failure.
Natural Resources and Raw Materials
If a specific material is traded, the transaction will be indicated with orange text. All traid is in the traid-DB
Various types of timber
Oak, Mahogany, Maple, Teak, Walnut, Cherry, Pine, Spruce, Cedar, Fir, Redwood
Stones and Minerals
Gurub Tribe – Orcsand >Â Vrok Thul Tribe – Razh Camp
Gurub Tribe – Orcsand >Â Vrok Thul Tribe – Razh Camp
Ores and Metals
Ores and Metals: Iron, copper, gold, mithril, etc.
Earth and Soil
Specialized fertilizers, topsoil samples from different regions, clay for pottery, rare mineral deposits.
Voidglass
Voidglass trading primarily involves the extraction and transportation of the valuable mineral to processing facilities where it is transformed into currency.
Arcanite
Arcanite can exist in its natural state as crystals or powder, in addition to being found within various artifacts and magic items. The trade specifically revolves around pure arcanite.
Wildlife Products and Byproducts
Furs and Hides
Fur, like that from foxes or minks, while hide, often sourced from cattle or deer, becomes leather for boots, bags, and durable clothing.
Tusks, Horns, and Bones
Tusks (elephants’ ivory) and horns (rhinoceroses and deer) are sought-after materials for crafting ornaments, tools, and decorations.
Oil & Greas
Oil and grease are lubricants and energy sources, used in various machinery, engines, and cooking applications for their slippery and flammable properties.
Magical Items and Artifacts
Ancient Relics
Ancient relics are artifacts from the distant past, often possessing historical, cultural, or mystical significance, with potential uses ranging from scholarly study to magical purposes.
Enchanted Objects: Weapons, armor, amulets, etc.
Enchanted objects, like magical weapons, armor, and amulets, possess supernatural abilities or enhancements.
Potions & Scrolls
Potions and scrolls are magical items: potions offer immediate effects when used, while scrolls contain spells or knowledge for casting or learning.
Alchemical and Herbal Ingredients
Medicinal Herbs: For healing potions
Medicinal herbs are vital ingredients in crafting healing potions, known for their natural healing properties and curative effects.
Essential Oils and Extracts
Essential oils and extracts, derived from plants, are aromatic and therapeutic substances used in perfumes, aromatherapy, and skincare.
Culinary Goods
Vegetables
Vegetables are edible plants, packed with essential nutrients, and commonly used in cooking and as part of a balanced diet.
Grains
Grains are staple crops like wheat, rice, and oats, serving as dietary mainstays and key sources of carbohydrates worldwide.
Meat
Meat refers to animal flesh consumed as a source of protein in various cuisines and diets.
Spices and Seasonings
Spices and seasonings are flavorful ingredients like herbs, spices, and condiments, enhancing the taste and aroma of dishes in cooking and food preparation.
Fish
Fish is a category of aquatic animals, and prepared in various culinary styles worldwide.
Poultry
Poultry refers to domesticated birds like chickens, ducks, and turkeys, commonly consumed as a source of meat and eggs in many cuisines.
Crafted Goods and Artisanal Items
Artisan Crafts: Pottery, textiles, glassworks
Artisan crafts include pottery, textiles, and glassworks, reflecting skilled craftsmanship in both functional and decorative items.
Artworks: Paintings, sculptures, jewelry
Artworks include paintings, sculptures, and jewelry, showcasing various artistic expressions and craftsmanship.
Precious Stones and Gems
Gemstones: Diamonds, rubies, sapphires
Gemstones like diamonds, rubies, and sapphires are prized for their rarity and beauty, often used in jewelry and as symbols of wealth and luxury.
Clothing and Armor
Armors: Various types for protection in battle
Armors, available in various types, are designed for battle protection, offering a range of defensive capabilities in combat scenarios.
Weapons & Missiles
Weapons and missiles encompass a wide array of armaments used for combat and warfare, ranging from melee weapons like swords to ranged projectiles like arrows and firearms.
Services and Intangibles
Skilled Services: Magical services
Skilled magical services refer to specialized magical abilities and services provided by practitioners, such as spellcasting, enchantments, and mystical consultations.
Mercenary and Adventuring Services: For hire
Mercenary and adventuring services offer skilled individuals for hire, providing a range of capabilities such as combat, exploration, and protection for various missions and quests.
Information and Knowledge: Maps, books, lore
Information and knowledge sources include maps, books, and lore, serving as valuable references and repositories of wisdom in various fields, from geography to history and arcane secrets.
Skilled Services: Blacksmithing, alchemy
Skilled services like blacksmithing and alchemy involve expertise in crafting metalworks or concocting potions and elixirs, offering valuable and specialized abilities to meet various needs.
Tools and Implements: For various trades and activities
Tools and implements are versatile equipment used in various trades and activities, aiding in a wide range of tasks and endeavors.
Routs
Routes on the map are categorized into two types. The thicker dotted lines indicate roads, representing major thoroughfares suitable for carriages and trade. Conversely, the thin dotted lines represent trails, which may be challenging for carriages or large mounts to traverse.
Borders
The map is segmented into regions, delineated by yellow dotted lines, and states, outlined with white dotted lines. The regions denote territories inhabited by various races, while the state areas represent the different countries.
Below, you will find a list of countries featured in this section of the map, complete with relevant information and accompanying images.
Faction
Factions thrive throughout Bellaria, with some dedicated to noble causes and others driven solely by self-interest. Numerous factions and groups possess their unique emblems, often maintaining connections with royalty and influential figures. Smaller factions limited to a single city may not be displayed on the map but will be referenced in the database corresponding to their respective region.
The Blood Pact
A group to organize all the orc tribes in to one.
The Black Market Syndicate
Acquiring and tracking down valuable artifacts through theft and hunting
The Iron Fist Clan
the knights united to drive all the orcs of the continet back to xxx continent.
The Savage Cult
An orcish cult that worships ancient, destructive entities, and aims to unleash their wrath upon the world.
The Woodland Wardens
Protectors of the elven forests, these warriors stand vigilant against any threat to the natural world, defending it with unwavering dedication.
The Sylvan Dominion
A group of ambitious elven nobles and aristocrats who vie for control over the elven kingdom’s throne
Trade Syndicate
The Trade Syndicate: A ruthless group of merchant elites controlling trade and wealth with cunning strategies.
Magic Syndicate
trying to get control of the arcanite production.
The Shadowhunters
The Shadowhunters: Merciless bounty hunters, experts in tracking down and apprehending wanted individuals for justice or reward.
The Void Seekers
A group to se how far the magic arcane particles can take you.
The Arcane Nomads
A nomadic faction comprised of individuals with magical abilities from various races, roaming the land in search of arcane secrets and relics.
Golden Order
A formidable and disciplined group of human warriors dedicated to conquest and the expansion of their influence through military might.
The Ironforge Guild
Master blacksmiths and metalworkers who create legendary weapons, armor, and intricate machinery.
The Ironfang Warband
A militaristic goblin faction focused on raiding neighboring settlements and claiming new territory.
Conflicts
The conflict zones depicted on the map are presented as if they are frozen in time. As the game unfolds, the Game Master (GM) has the flexibility to evolve these situations and steer them in any direction they deem appropriate.
Beneath, you will find the escalation pattern for conflicts, categorized into four distinct types. These patterns are illustrated across various areas of the map.
Hostile
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Skirmish
Siege
War
Biomes
As you navigate through the map, you’ll encounter various biomes. Keep in mind that not all biomes exist on every map. Once you’ve selected a biome where you’d like an encounter to occur, you can then choose a suitable monster from the BEAST database that is appropriate for that specific biome.
Seasonal Forest
A biome characterized by trees that lose their leaves seasonally.
Pine Trees
Dominated by coniferous trees like pines, spruces, and firs.
Rainforest
Known for its high rainfall, humidity, and dense tree canopy.
Desert
A biome with very low precipitation, creating harsh living conditions.
Savanna
Characterized by a mix of grasslands and scattered trees, savannas are typically found in warm climates.
Tundra
An extremely cold, treeless region, found in the Arctic and on mountaintops
Mountain Ranges
High altitude areas with a wide range of ecosystems depending on the altitude.
Wetlands
these water-saturated areas are rich in biodiversity and Including marshes, and bogs.
Grasslands
Dominated by grasses and few trees, these open and flat regions.
Chaparral
Characterized by hot, dry summers and mild, wet winters.
Corel
Located in tropical ocean waters, coral reefs are rich in marine life.
Mangrove
Coastal ecosystems found in tropical and subtropical regions.
Glacial Regions
Frozen Mountains
Snowy Forest
Sea
Rivers & Lakes
Dungeons & Caves
Swamp
A swamp is a wetland with waterlogged soil and dense vegetation, and often murky or stagnant conditions.