Creating your character

Creating a character in this game might feel simple at first, especially when compared to the detailed processes in many other RPGs. However, the true complexity unfolds as your character evolves dynamically throughout the gameplay, rather than being fully shaped at the start. The combination of race, history, and guild forms the essence of your character’s life core.

Start by creating your character, choosing their race, personal history,  and guild affiliation. Each choice shapes your character's strengths, alliances, and unique abilities in the game.

RACE

Begin by selecting your race, as it serves as the cornerstone of your identity.

Start by creating your character, choosing their race, personal history,  and guild affiliation. Each choice shapes your character's strengths, alliances, and unique abilities in the game.

HISTORY

Your history represents a previous life in a different occupation, enriching you with additional experience.

Start by creating your character, choosing their race, personal history,  and guild affiliation. Each choice shapes your character's strengths, alliances, and unique abilities in the game.

GUILD

The Guild is one of four magical schools, each characterized by its unique magical traits.

Start by creating your character, choosing their race, personal history,  and guild affiliation. Each choice shapes your character's strengths, alliances, and unique abilities in the game.

STRATEGY

Design your hero’s identity by selecting their race, history, and guild, influencing their strengths, alliances, and special abilities.

Race

Begin by selecting one of the five races: Orc, Human, Dwarf, Elf, or Goblin. Each race comes with unique physical traits, so choose the one that best suits your desired playstyle.

You now have :  HITPOITS, HEALING INDEX, SPEED, HEARING, DARK VISION, STRENGTH, CONSTITUTION, PERCEPTION, MENTAL RESISTANS, MAGIC RESISTANS.

Let me chose my race

History

As a character, you also have a past life that contributes to your skill traits and grants certain physical trait bonuses.

Chose history from

LABOUR, CRAFTING, COMBAT, MEDICAL, ADVENTURE, COMMERS, ENTERTAINE, SHADY, MAGIC, NOBILITY, LITERATURE, PHILOSOPHY

Adding skill traits

STEALTH, THIVERY, DECEPTION, INTIMIDATION, CRAFTING, SURVIVING, NATURE, MEDICAL, ATHELETICS, ACROBATICS, AQUATICS, DIPLOMACY, SOCIETY, REFLEX, BLOCK, ARCANA

Adding physical trait bonus

HITPOINTS, SPEED, STRENGTH, CONSTITUTION, PERCEPTION, MENTAL RESISTANS, MAGIC RESISTANS

Wherever you receive a physical bonus, add it to your original physical skills.

You now have : HITPOITS & HEALING INDEX, OCCUPATION


STEALTH, THIVERY, DECEPTION, INTIMIDATION, CRAFTING, SURVIVING, NATURE, MEDICAL, ATHELETICS, ACROBATICS, AQUATICS, DIPLOMACY, SOCIETY, REFLEX, BLOCK, ARCANA

Let me chose my history

Guild

Your character also belong to a guild , one of the four magic schools.

Divina Bellatori, Home of the War priests, Terra Noxus, Home of the Dread druids, Magus Militarum, Home of the Battle mages, Devoti Mentalis, Home of the Combat centinels.

Depending on school you can choose a guidclass: STONE TEMPLAR, STORM BRINGER, FROST GUARDIAN, LIFE MENDER, BEAST CALLER, ROOT BINDER, TIDE STRIDER, WIND WALKER, VENOM REAPER, ACID KNIGHT, FLAME HUNTER, SPARK WEAVER,  PORTAL BANE, KINETIC WARDEN,  MIND BREAKER, LIGHT CASTER.

Each class gives you a set of magic elements.

STONE, METAL, ICE, HEALING, ANIMAL, PLANT, WATER, AIR, POISON, ACID, FIRE, ELECTRICITY, PORTAL, TELEKINESIS, MENTAL, LIGHT

Adding skill traits bonus

STEALTH, THIVERY, DECEPTION, INTIMIDATION, CRAFTING, SURVIVING, NATURE, MEDICAL, ATHELETICS, ACROBATICS, AQUATICS, DIPLOMACY, SOCIETY, REFLEX, BLOCK, ARCANA

Wherever you receive a skill bonus, add it to your original skill skills.

You now have : HITPOITS & HEALING INDEX, OCCUPATION, GUILD, MANA


STEALTH, THIVERY, DECEPTION, INTIMIDATION, CRAFTING, SURVIVING, NATURE, MEDICAL, ATHELETICS, ACROBATICS, AQUATICS, DIPLOMACY, SOCIETY, REFLEX, BLOCK, ARCANA

STONE, METAL, ICE, HEALING, ANIMAL, PLANT, WATER, AIR, POISON, ACID, FIRE, ELECTRICITY, PORTAL, TELEKINESIS, MENTAL, LIGHT

Let me chose my guild