Maneuvers
Maneuvers are specialized actions tailored to specific situations, such as thievery, athletics, speed, dark vision, and more. They are acquired based on your chosen race, background, and guild. Detailed explanations of their effects and the game mechanics involved can be found under the sections for Physical Traits and Skill Traits.
Movement
Movement depends on several factors. To ensure efficient gameplay, calculate each character’s various speeds and record them on their character sheet.
Typically, bonus speed gained from race or history only impacts combat scenarios. Add or remove an octagon to reflect any bonuses or penalties. See below
SWIMMING
Per Hour: 2 km
Per Day: 5–10 km
Map Surface: 5 octagons compensate for speed.
Map Underwater: 3 octagons compensate for speed.
Swimming is straightforward if the water is calm and safe. Do take into consideration that there might be currents and hostile creatures in the water. If you get wounded, the distance you can swim is equal to the percentage of your remaining hit points. For example, if you have 50% left, you can swim 1 km per hour.
When in battle, the injury is not considered due to the small distances and the complexity it would bring to the game.
You can, of course, improve your swimming by magic.
WALKING
Per Hour: 5 km
Per Day: 20–25 km
Map Surface: 5 octagons compensate for speed.
Map Underwater: 3 octagons compensate for speed.
Assumes average terrain; reduce by half in dense forests or rough terrain.
RUNNING
Per Hour: 8-10 km
Per Day: 30 km
Map Surface: 5 octagons compensate for speed.
Map Underwater: 3 octagons compensate for speed.
Feasible with intermittent running and walking; higher for trained runners.
RIDING
Per Hour: 12-18 km
Per Day: 50–70 km
Map Surface: 10 octagons compensate for speed.
Map Underwater: Depending on mount
Depends on mount endurance; faster on roads or trails.
FLYING
Per Hour: 30-50 km
Per Day: 120–200 km
Map Surface: 20 octagons compensate for speed.
Map Underwater: Depending on mount
Varies by mount or vehicle type; assumes sustained flight without fatigue.