The three ways of magic

This page provides an overview of the fundamental boundaries governed by the arca particles in the realm of magic. For a more comprehensive understanding, including detailed explanations and mana costs, please refer to the sections on Magic traits>>>, Playing the PC>>>, and progressing the PC>>>. These sections delve into the intricacies of magic, its characteristics, and the mechanisms through which players can harness and develop their magical abilities.

Each school concentrates on distinct wavelengths, granting an advantage at the outset for elements falling within that category.

Short wave - 25 ft

Arcane particles harness different elements in unique ways. The listed elements below exhibit a limited effective range of up to 25 feet and are predominantly defensive in nature. Employing them effectively requires meticulous spell planning.

 


STONE

METAL

ICE

HEALING

Medium wave - 50 ft

Medium-range spells lean towards a more aggressive nature. The spells mentioned below fall within this category, boasting a 50-foot range and enabling a more versatile approach to combat.


POISON

ACID

FIRE

ELECTRICITY

Long wave - 200 ft

The spells with the longest reach are more of a manipulative nature, extending up to 200 feet. When employing them, you gain the ability to control and manipulate your opponents, causing them to harm themselves. These spells are listed below.


LIGHT

MENTAL

PORTAL

TELEKINESIS

Animal - 50ft

The Animal element is a broad element, not tied to a specific school curriculum subject. It is applied similarly to all other elements and falls within a moderate range.

Plant - 50ft

The Plant element is a broad element, not tied to a specific school curriculum subject. It is applied similarly to all other elements and falls within a moderate range.

Water - 50ft

The Water element is a broad element, not tied to a specific school curriculum subject. It is applied similarly to all other elements and falls within a moderate range.

Air- 50ft

The Air element is a broad element, not tied to a specific school curriculum subject. It is applied similarly to all other elements and falls within a moderate range.

​The reach of these arca particles, governed by their wave lengths, determines the extent of a spells magical prowess. Whether they specialize in delicate manipulations, expansive enchantments, or world-altering feats, their abilities are shaped by the understanding and utilization of these wave lengths.

Yet, the study of arca particles and their wave lengths is an ongoing pursuit, with countless mysteries awaiting discovery. The true nature and potential of these magical energies are a source of wonder and exploration for those who seek to push the boundaries of their craft.

As the realms of magic and science intertwine, the understanding of arca particles and their wave lengths holds the key to unlocking new frontiers, unveiling hidden realms, and reshaping the very fabric of reality. The journey to master these ethereal forces is a lifelong pursuit, promising limitless adventure and unimaginable power to those who dare to venture forth.

For detailed account of magic traits go >>>

The amount of mana a creature has can be figured out from their spellcasting history. Even though arcanite holds mana, you can’t chow down on it to give your mana a boost. Where doese  these arca-particles like to hang out? Your brain! They’re cozying up in there. The organ that collect the arca particles are called Arcane Cortex.